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From Playable to Playful: The Humorous City

2016
This writing is focusing on the concept of play in the city. In pursuit of ideal city, the concept of play has been neglected, pushed to labelled corners, assigned to certain age bracket. Playable city movement has brought the play in to the dialogue on city, the contemporary smart city, underlining the factors such as humor, spontaneity and pleasure ...
Chamari Priyange Edirisinghe   +2 more
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Playability of the cello bow

2020
The bow is an essential element for the sound production of bowed string instruments. The playing qualities of a bow, as evaluated by players, can be divided into two categories: those related to the playability (ability to execute technical gestures) and those related to the sound (influence of the bow on the sound of the instrument).
Mrabet, Abir   +2 more
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Playable Cartography

SIGGRAPH Asia 2020 Posters, 2020
A In a push away from the functional and utilitarian intentions behind the ‘smart city’ creative movements such as ‘playable cities’ have emerged often using contemporary ubiquitous locative mobile technologies as a means for more meaningfully connecting people and public places.
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Playable Cities

2017
The first book to exhaustively review key recent research into playability in smart and digital cities. - Addresses pervasive games and the relation between gameful and gamified applications and the design of playful architecture - Includes special chapters on playful civic hacking applications and the use of urban data for playful applications This
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Animals and the (Playable) City

Proceedings of the Sixth International Conference on Animal-Computer Interaction, 2019
In this one-day workshop we aimed to delve into what it means to be a non-human animal in the city and how digital technology and the notions of play, can play a part in supporting, enhancing and advancing non-human animal life in the city. We invited researchers and practitioners to submit idea, concept, speculative or position papers related to ...
Yoram Chisik, Anton Nijholt
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The explanatory power of playability heuristics

Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Research of playability heuristics to be used with usability inspection methods in videogame evaluations has been active in recent years, and there are multiple playability heuristic sets available. However, they differ quite a lot from each other, and it is still unknown how well they support inspectors and help to describe the identified playability ...
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Playable character

Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012
This paper describes a series of research probe games developed to investigate how real-world activity could be incorporated into digital game systems. These culminated in the design of our final game, Forest, which was conceived for the San Francisco non-profit Friends of the Urban Forest (FUF), who have been planting and caring for the city's street ...
Jason Linder, Wendy Ju
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Playable Bodies

2017
Abstract Playable Bodies investigates what happens when machines teach humans to dance. Dance videogames work as engines of humor, shame, trust, and intimacy, urging players to dance like nobody’s watching—while being tracked by motion-sensing interfaces in their living rooms.
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Playable cites: A survey

2017 6th International Conference on Informatics, Electronics and Vision & 2017 7th International Symposium in Computational Medical and Health Technology (ICIEV-ISCMHT), 2017
Digital technology can make cities smart. City managements can make use of information that can be extracted from databases in which data is collected about energy consumption, traffic behavior, waste management, human behavior in public environments and opinions of the general public, for example as they can be collected from social media.
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Smart, Affective, and Playable Cities

2019
This is a short paper accompanying a keynote talk on playable cities at the 2018 ArtsIT conference in Braga, Portugal. We discuss smart, playable, and affective cities from the viewpoints of on the one hand how a city can be perceived and experienced by its citizens and on the other hand how the city perceives (monitors) its citizens.
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