Results 161 to 170 of about 8,364 (215)
Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study. [PDF]
Villada Castillo JF +6 more
europepmc +1 more source
Intervention through an intelligent technological platform for socio-emotional development and health promotion in adolescents with Type 1 Diabetes Mellitus (emoTICare): A study protocol for randomized controlled trial. [PDF]
Martín-Ávila J +5 more
europepmc +1 more source
Enhancing active aging through IRAGE: Mitigating social isolation with intergenerational gaming. [PDF]
Díaz M +4 more
europepmc +1 more source
A Data-Driven Approach for Video Game Playability Analysis Based on Players’ Reviews
Playability is a key concept in game studies defining the overall quality of video games. Although its definition and frameworks are widely studied, methods to analyze and evaluate the playability of video games are still limited.
Xiaozhou Li, Kostas Stefanidis
exaly +3 more sources
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ACM SIGGRAPH 2006 Sketches on - SIGGRAPH '06, 2006
There are a vast number of factors involved in reproducing the subtleties of realistic facial animation. So many, in fact, that it is near impossible for an animator or a computer simulation to achieve genuinely realistic results. One reason for this is simply a lack of sufficient models for the important characteristics and subtle dynamics of facial ...
George Borshukov +14 more
openaire +2 more sources
There are a vast number of factors involved in reproducing the subtleties of realistic facial animation. So many, in fact, that it is near impossible for an animator or a computer simulation to achieve genuinely realistic results. One reason for this is simply a lack of sufficient models for the important characteristics and subtle dynamics of facial ...
George Borshukov +14 more
openaire +2 more sources
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015
This paper contributes an approach to create playable art consisting of physical art with a playable digital counterpart. We propose the use of Inventame, an App that allows the user to focus on the creative and artistic part. He crafts his own game in the real world with his preferred physical materials (pencils, markers, coloured wooden blocks, etc.).
openaire +1 more source
This paper contributes an approach to create playable art consisting of physical art with a playable digital counterpart. We propose the use of Inventame, an App that allows the user to focus on the creative and artistic part. He crafts his own game in the real world with his preferred physical materials (pencils, markers, coloured wooden blocks, etc.).
openaire +1 more source
Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Playability is a vague and ambiguous term that is often used but seldom defined. Used by games researchers, industry practitioners, journalists, and players alike, the term has remained unclear due to different interpretations and definitions. We propose a game-centric definition of playability that is based on a game's functionality, usability, and ...
openaire +1 more source
Playability is a vague and ambiguous term that is often used but seldom defined. Used by games researchers, industry practitioners, journalists, and players alike, the term has remained unclear due to different interpretations and definitions. We propose a game-centric definition of playability that is based on a game's functionality, usability, and ...
openaire +1 more source
Playability heuristics for mobile games
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services, 2006Expert evaluation is a widely used method for evaluating the usability of software products. When evaluating games, traditional usability heuristics lack comprehension and cannot be directly applied. In this paper, we introduce playability heuristics that are specifically designed for evaluating mobile games.
Hannu Korhonen, Elina M. I. Koivisto
openaire +1 more source
2012
A growing phenomenon of increasingly high importance, online gaming generates some of the Internet’s most popular and profitable content and has also experienced exponential growth in recent years. The relevance of this issue and the relative lack of research available both consolidate the appropriateness of this theme.
Ricardo Gouveia Rodrigues +2 more
openaire +1 more source
A growing phenomenon of increasingly high importance, online gaming generates some of the Internet’s most popular and profitable content and has also experienced exponential growth in recent years. The relevance of this issue and the relative lack of research available both consolidate the appropriateness of this theme.
Ricardo Gouveia Rodrigues +2 more
openaire +1 more source

