Results 141 to 150 of about 613 (179)
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Playable Bodies

2017
Abstract Playable Bodies investigates what happens when machines teach humans to dance. Dance videogames work as engines of humor, shame, trust, and intimacy, urging players to dance like nobody’s watching—while being tracked by motion-sensing interfaces in their living rooms.
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The explanatory power of playability heuristics

Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Research of playability heuristics to be used with usability inspection methods in videogame evaluations has been active in recent years, and there are multiple playability heuristic sets available. However, they differ quite a lot from each other, and it is still unknown how well they support inspectors and help to describe the identified playability ...
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Animals and the (Playable) City

Proceedings of the Sixth International Conference on Animal-Computer Interaction, 2019
In this one-day workshop we aimed to delve into what it means to be a non-human animal in the city and how digital technology and the notions of play, can play a part in supporting, enhancing and advancing non-human animal life in the city. We invited researchers and practitioners to submit idea, concept, speculative or position papers related to ...
Yoram Chisik, Anton Nijholt
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Playable character

Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012
This paper describes a series of research probe games developed to investigate how real-world activity could be incorporated into digital game systems. These culminated in the design of our final game, Forest, which was conceived for the San Francisco non-profit Friends of the Urban Forest (FUF), who have been planting and caring for the city's street ...
Jason Linder, Wendy Ju
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Goal Playable Concepts Coupling Gameplay Design Patterns with Playable Concepts

26th International Academic Mindtrek Conference, 2023
Zhaolin Lyu   +2 more
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Smart, Affective, and Playable Cities

2019
This is a short paper accompanying a keynote talk on playable cities at the 2018 ArtsIT conference in Braga, Portugal. We discuss smart, playable, and affective cities from the viewpoints of on the one hand how a city can be perceived and experienced by its citizens and on the other hand how the city perceives (monitors) its citizens.
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Playable cities: A short survey (Keynote paper)

2017 6th International Conference on Informatics, Electronics and Vision & 2017 7th International Symposium in Computational Medical and Health Technology (ICIEV-ISCMHT), 2017
Digital technology can make cities smart. City managements can make use of information that can be extracted from databases in which data is collected about energy consumption, traffic behavior, waste management, human behavior in public environments and opinions of the general public, for example as they can be collected from social media.
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Defining playability of games

Proceedings of the 23rd International Conference on Academic Mindtrek, 2020
Playability is an ambiguous term that is often used but seldom defined. Used by researchers, practitioners, journalists, and players alike, the term has remained unclear due to different interpretations and definitions. We aim to provide clarity on this issue and propose a definition for playability that is based on a game's functionality, usability ...
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Playable Deniability

Chapter 4 considers the Metal Gear Solid series (Konami, 1998–2015), which follows several covert agents as they infiltrate terrorist bases and active war zones. It analyzes the player character Solid Snake as half-Japanese and half-white, locating Snake’s biraciality in the context of Japanese racial formations.
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Playable Cities for Children?

2018
The concept of playable cities was introduced in the city of Bristol (UK) in 2012. While in smart cities the focus is on efficiency, whether it is on city governance, energy consumption, waste management, communication or transport, in playable cities the focus is on making cities more attractive for its inhabitants and visitors by introducing ...
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