Results 131 to 140 of about 613 (179)

To Design with Strings for Playability in Cities

Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, 2019
This paper explores how Donna Haraway’s “String Figuration” together with Maria Puig de la Bellacasa’s concept of “touch” as a design method have worked in the process of an augmented reality (AR) play called Play/ce. The aim of this paper is to propose that designers of playful cities are creating the conditions for playability to show how players can
Annika Olofsdotter Bergstrom
exaly   +2 more sources

Playable universal capture

ACM SIGGRAPH 2006 Sketches on - SIGGRAPH '06, 2006
There are a vast number of factors involved in reproducing the subtleties of realistic facial animation. So many, in fact, that it is near impossible for an animator or a computer simulation to achieve genuinely realistic results. One reason for this is simply a lack of sufficient models for the important characteristics and subtle dynamics of facial ...
George Borshukov   +14 more
openaire   +2 more sources

Playable Art

Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015
This paper contributes an approach to create playable art consisting of physical art with a playable digital counterpart. We propose the use of Inventame, an App that allows the user to focus on the creative and artistic part. He crafts his own game in the real world with his preferred physical materials (pencils, markers, coloured wooden blocks, etc.).
openaire   +1 more source

Playability

Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Playability is a vague and ambiguous term that is often used but seldom defined. Used by games researchers, industry practitioners, journalists, and players alike, the term has remained unclear due to different interpretations and definitions. We propose a game-centric definition of playability that is based on a game's functionality, usability, and ...
openaire   +1 more source

Playability heuristics for mobile games

Proceedings of the 8th conference on Human-computer interaction with mobile devices and services, 2006
Expert evaluation is a widely used method for evaluating the usability of software products. When evaluating games, traditional usability heuristics lack comprehension and cannot be directly applied. In this paper, we introduce playability heuristics that are specifically designed for evaluating mobile games.
Hannu Korhonen, Elina M. I. Koivisto
openaire   +1 more source

From Playable to Playful: The Humorous City

2016
This writing is focusing on the concept of play in the city. In pursuit of ideal city, the concept of play has been neglected, pushed to labelled corners, assigned to certain age bracket. Playable city movement has brought the play in to the dialogue on city, the contemporary smart city, underlining the factors such as humor, spontaneity and pleasure ...
Chamari Priyange Edirisinghe   +2 more
openaire   +1 more source

Online Playability

2012
A growing phenomenon of increasingly high importance, online gaming generates some of the Internet’s most popular and profitable content and has also experienced exponential growth in recent years. The relevance of this issue and the relative lack of research available both consolidate the appropriateness of this theme.
Ricardo Gouveia Rodrigues   +2 more
openaire   +1 more source

Playable Cartography

SIGGRAPH Asia 2020 Posters, 2020
A In a push away from the functional and utilitarian intentions behind the ‘smart city’ creative movements such as ‘playable cities’ have emerged often using contemporary ubiquitous locative mobile technologies as a means for more meaningfully connecting people and public places.
openaire   +1 more source

Playable Cities

2017
The first book to exhaustively review key recent research into playability in smart and digital cities. - Addresses pervasive games and the relation between gameful and gamified applications and the design of playful architecture - Includes special chapters on playful civic hacking applications and the use of urban data for playful applications This
openaire   +1 more source

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