From usability to clinical impact: a systematic review of digital technologies for motor rehabilitation in multiple sclerosis. [PDF]
Triolo G +4 more
europepmc +1 more source
Towards AI-Powered AR for Enhancing Sports Playability for People with Low Vision: An Exploration of ARSports. [PDF]
Lee J +8 more
europepmc +1 more source
Meaningful learning: motivations of older adults in serious games. [PDF]
Cardona JS +3 more
europepmc +1 more source
Moisture dynamics and ageing in clarinet reeds by neutron radiography. [PDF]
Lee J, Zhan Q, Trtik P, Mannes D.
europepmc +1 more source
User Experience and Acceptability of a Digital Educational Game for Self-Management Health Education Among People Living with HIV. [PDF]
Tian M, Xie L, Wei W, Chen Y, Tang J.
europepmc +1 more source
Predictors in ASD: The Importance of Parents' Perception. [PDF]
Mira Coelho A, da Conceição V.
europepmc +1 more source
A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study. [PDF]
Khaleghi A +4 more
europepmc +1 more source
Game-based learning in medical education. [PDF]
Xu M +5 more
europepmc +1 more source
Play to learn: innovating embryology education through a web-based gamification platform, and evaluating its effects on medical students' reaction, learning, and behavior. [PDF]
Rahimipour M +3 more
europepmc +1 more source

