HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION
THIS STUDY AIMED TO PERFORM AN EXPLORATORY ANALYSIS ON HEURISTIC EVALUATION OF VIDEOGAMES GRAPHICAL USER INTERFACES, CORRELATING THE HEURISTIC PRINCIPLES PROPOSED BY FEDEROFF (2002), DESURVIRE, CAPLAN AND TOTH (2004) AND NIELSEN (1994) WITH THE HEADS-UP ...
Raphael Schmitz da Silva, Ricardo Triska
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The emergence of effective Generative AI has sparked a revolution in video game development, enabling us to generate game assets and source code at a fraction of the cost and time needed compared to if human developers were involved.
Jakub Swacha, Michał Gracel
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A scoping Review of Tools to Evaluate Existing Playgrounds for Inclusivity of Children with Disabilities. [PDF]
Taylor LG +6 more
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This article offers a critical reading of the tensions between two contemporary regimes of game design: on the one side, seamless game design, which aims to smooth out the gaming experience by eliminating any form of rupture; on the other, a set of ...
Brice Roy
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High-quality playing surfaces enhance player experience and safety while serving as an appealing setting for spectators. Natural turfgrass provides optimal conditions at the beginning of the playing season but faces challenges under increasing field ...
Giuliano Sciusco +6 more
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This article looks at selected examples of e-literature and related fields to explore strategies of creating communicative openness towards the reader. Przybyszewska focuses on two different approaches: the text’s programmed playability, which results in
Agnieszka Przybyszewska
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Effects of Physical Education Playfulness on Academic Grit and Attitude toward Physical Education in Middle School Students in The Republic of Korea. [PDF]
Gwon H, Shin J.
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Research and evaluation on students' emotional attachment to campus landscape renewal coupling emotional attachment scale and public sentiment analysis: a case study of the "Heart of Forest" in Beijing Forestry University. [PDF]
Zhang R.
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Automated Generation and Evaluation of Interactive-Fiction Serious Games with Open-Weight LLMs
This work investigates whether open-weight large language models can automatically generate runnable and educationally faithful serious games in a constrained, text-only interactive-fiction (IF) setting.
Finn Rogosch, Andreas Schrader
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Immersive virtual reality for shoulder rehabilitation: evaluation of a physical therapy program executed with oculus quest 2. [PDF]
Longo UG +9 more
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