Results 111 to 120 of about 8,364 (215)

HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION

open access: yesTravessias, 2012
THIS STUDY AIMED TO PERFORM AN EXPLORATORY ANALYSIS ON HEURISTIC EVALUATION OF VIDEOGAMES GRAPHICAL USER INTERFACES, CORRELATING THE HEURISTIC PRINCIPLES PROPOSED BY FEDEROFF (2002), DESURVIRE, CAPLAN AND TOTH (2004) AND NIELSEN (1994) WITH THE HEADS-UP ...
Raphael Schmitz da Silva, Ricardo Triska
doaj  

Supporting Serious Game Development with Generative Artificial Intelligence: Mapping Solutions to Lifecycle Stages

open access: yesApplied Sciences
The emergence of effective Generative AI has sparked a revolution in video game development, enabling us to generate game assets and source code at a fraction of the cost and time needed compared to if human developers were involved.
Jakub Swacha, Michał Gracel
doaj   +1 more source

A scoping Review of Tools to Evaluate Existing Playgrounds for Inclusivity of Children with Disabilities. [PDF]

open access: yesFront Rehabil Sci, 2023
Taylor LG   +6 more
europepmc   +1 more source

Video Game Frictions

open access: yesJournal of Digital Media & Interaction
This article offers a critical reading of the tensions between two contemporary regimes of game design: on the one side, seamless game design, which aims to smooth out the gaming experience by eliminating any form of rupture; on the other, a set of ...
Brice Roy
doaj   +1 more source

Evaluation of Soccer Use Performance of Tall Fescue as a Permanent Stand Turfgrass for Soccer Fields in Mediterranean Climates

open access: yesGrasses
High-quality playing surfaces enhance player experience and safety while serving as an appealing setting for spectators. Natural turfgrass provides optimal conditions at the beginning of the playing season but faces challenges under increasing field ...
Giuliano Sciusco   +6 more
doaj   +1 more source

O retoryce rozgrywania i dotyku oraz niektórych strategiach otwarcia na czytelnika w wybranych przykładach literatury nowomedialnej (rekonesans)

open access: yesTeksty Drugie, 2016
This article looks at selected examples of e-literature and related fields to explore strategies of creating communicative openness towards the reader. Przybyszewska focuses on two different approaches: the text’s programmed playability, which results in
Agnieszka Przybyszewska
doaj  

Automated Generation and Evaluation of Interactive-Fiction Serious Games with Open-Weight LLMs

open access: yesApplied Sciences
This work investigates whether open-weight large language models can automatically generate runnable and educationally faithful serious games in a constrained, text-only interactive-fiction (IF) setting.
Finn Rogosch, Andreas Schrader
doaj   +1 more source

Immersive virtual reality for shoulder rehabilitation: evaluation of a physical therapy program executed with oculus quest 2. [PDF]

open access: yesBMC Musculoskelet Disord, 2023
Longo UG   +9 more
europepmc   +1 more source

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