User Experience and Acceptability of a Digital Educational Game for Self-Management Health Education Among People Living with HIV. [PDF]
Tian M, Xie L, Wei W, Chen Y, Tang J.
europepmc +1 more source
Gamified Assessment of Cognitive Impulsivity in Eating Disorders and Mental Ill-Health: Mixed Methods Study Incorporating Lived Experience Co-Design and Evaluation. [PDF]
Colton E +4 more
europepmc +1 more source
A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study. [PDF]
Khaleghi A +4 more
europepmc +1 more source
Play to learn: innovating embryology education through a web-based gamification platform, and evaluating its effects on medical students' reaction, learning, and behavior. [PDF]
Rahimipour M +3 more
europepmc +1 more source
Sleep hygiene games and gamification: where are we and where are we heading? [PDF]
Liang Z +3 more
europepmc +1 more source
Subverting patriarchal narratives: a feminist approach to critical video game design through participatory methods. [PDF]
Torres-Parra CR +4 more
europepmc +1 more source
First Report of <i>Anguina pacificae</i> Parasitizing Turfgrass in Washington. [PDF]
Braithwaite E +6 more
europepmc +1 more source
Magnetic Tapes, Playable or Not?
Cassidy, Brianna M., Breitung, Eric M.
openaire +3 more sources
Multimodal analysis reveals hydrolysis as a shared mechanism in magnetic tape degradation
Harrison J +9 more
europepmc +1 more source

