Results 91 to 100 of about 8,364 (215)
This study proposes a GAN‐generated image forgery detection method that integrates error level analysis (ELA) with advanced CNN‐based transfer learning models, achieving 96.37% accuracy. Additionally, we introduce the HFD‐8000 dataset, a novel and publicly available collection of 8,000 original and forged images, to address the scarcity of GAN‐specific
Kazi Rifat Ahmed +7 more
wiley +1 more source
Development and validation of an instrument for evaluating the ludicity of games in health education
OBJECTIVE Developing and validating an instrument to evaluate the playfulness of games in health education contexts. METHODOLOGY A methodological, exploratory and descriptive research, developed in two stages: 1.
Maria Raquel Gomes Maia Pires +5 more
doaj +1 more source
Editing Strategies for Overcoming Instrumentation Issues in Rebay’s Großes Duo in a-Moll
This article looks at contextual and interpretive issues surrounding the Großes Duo in a- Moll by Viennese composer Ferdinand Rebay (1880- 1953). After situating Rebay within the contemporary guitar developments in Vienna, I contextualize the piece and ...
Luiz Mantovani
doaj +1 more source
Quality of experience driven control of interactive media stream parameters [PDF]
In recent years, cloud computing has led to many new kinds of services. One of these popular services is cloud gaming, which provides the entire game experience to the users remotely from a server, but also other applications are provided in a similar ...
De Turck, Filip +6 more
core
Abstract Although the renewed interest in retro‐games has drawn attention to the importance of nostalgia in enhancing their market appeal, the antecedents of nostalgia arousal and its implications for gamers’ behaviour remain underexplored. To address this gap, we follow a discovery‐oriented approach that synthesizes literature and field‐based insights
Simos Chari +3 more
wiley +1 more source
Qualitative Differential Games: A Viability Approach [PDF]
The author defines the playability property of a qualitative differential game, defined by a system of differential equations controlled by two controls. The rules of the game are defined by constraints on the states of each player depending on the state
Aubin, J.-P.
core
Playable Experiences at AIIDE 2015
This paper describes entries to the third Playable Experiences track to be held at the AIIDE conference. We discuss the five entries accepted to the track for 2015, as well as the ongoing development of the track as part of AIIDE.
Michael Cook 0001 +8 more
openaire +2 more sources
Generating and Adapting to Diverse Ad-Hoc Cooperation Agents in Hanabi
Hanabi is a cooperative game that brings the problem of modeling other players to the forefront. In this game, coordinated groups of players can leverage pre-established conventions to great effect, but playing in an ad-hoc setting requires agents to ...
Canaan, Rodrigo +4 more
core
Malicious User Experience Design Research for Cybersecurity
This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context.
Sharevski, Filipo +2 more
core +1 more source
Usability and Playability Issues for Arquake [PDF]
This paper presents a set of informal studies into the usability and playability of our ARQuake game. ARQuake is an outdoor Augmented Reality version of a first person perspective desktop application. One area of investigation was comparing playing the game along different points of Milgram’s Reality-Virtuality Continuum: Virtual Reality, Augmented ...
Bruce H. Thomas +3 more
openaire +1 more source

