Results 71 to 80 of about 8,364 (215)

Playability of self-sustained musical instrument models: statistical approaches

open access: yesActa Acustica
Self-sustained musical instruments, such as wind or bowed string instruments, are complex nonlinear systems. They admit a wide variety of regimes, which sometimes coexist for certain values of the control parameters.
Pégeot Martin   +4 more
doaj   +1 more source

The Effect of Virtual Simulation Game on the Development of Nursing Students' Knowledge and Skills: A Randomized Controlled Trial

open access: yesNursing Open, Volume 13, Issue 5, May 2026.
ABSTRACT Aim This study evaluated the effect of a virtual simulation game (VSG) on the development of nursing students' knowledge and skills related to the prevention of Catheter‐Associated Urinary Tract Infection (CAUTI). Design A parallel group randomized controlled trial.
İnci Mercan Annak, Hülya Bulut
wiley   +1 more source

Assessing playability limits of bowed-string transients using experimental measurements

open access: yesActa Acustica
Understanding the dynamics of bowed-string attacks involves exploring the relationship between bow acceleration, bow force, and the generation of Helmholtz motion during transients. This study addresses the following research question: How do theoretical
Lampis Alessio   +2 more
doaj   +1 more source

Player–video game interaction: A systematic review of current concepts [PDF]

open access: yes, 2015
International audienceVideo game design requires a user-centered approach to ensure that the experience enjoyed by players is as good as possible. However, the nature of player-video game interactions has not as yet been clearly defined in the scientific
Caroux, Loïc   +3 more
core   +3 more sources

Game‐Making for Cultural Change and Empowered Youth Participation

open access: yesJournal of Computer Assisted Learning, Volume 42, Issue 2, April 2026.
ABSTRACT Background Game‐making has the potential to foster cultural participation and empowerment, yet its role as a form of culture‐making remains underexplored. Existing approaches to cultural engagement often overlook the creative and participatory possibilities of game‐making for addressing pressing cultural challenges and promoting youth ...
Kim Holflod   +5 more
wiley   +1 more source

Claustrophobia game: Design and development of a new virtual reality game for treatment of claustrophobia

open access: yesJournal of Medical Signals and Sensors, 2018
Background: Claustrophobia or fear of closed spaces is the most common of phobias that is typically categorized as an anxiety disorder. Different methods have been proposed for treatment of phobias that one of the most recent and successful of these ...
Vida Kabiri Rahani   +2 more
doaj   +1 more source

Corpus-Based Transcription as an Approach to the Compositional Control of Timbre [PDF]

open access: yes, 2009
Timbre space is a cognitive model useful to address the problem of structuring timbre in electronic music. The recent concept of corpus-based concatenative sound synthesis is proposed as an approach to timbral control in both real- and deferred-time ...
Bresson, J., Einbond, A., Schwarz, D.
core   +2 more sources

Reimagining the “Well” (Digitally) Literate Body: Lessons From Children's Diverse (Digital)‐Literacies‐in‐the‐Body With Videogames at Home

open access: yesReading Research Quarterly, Volume 61, Issue 2, April/May/June 2026.
This graphical abstract provides an overview of the study's context, approach, key findings and implications. This ecoculturally informed study examined children's digital play and well‐being in relation to broader contexts, routines and practices.
Fiona Scott   +5 more
wiley   +1 more source

Serious Games: Quality Characteristics Evaluation Framework and Case Study [PDF]

open access: yes, 2018
The use of serious games in teaching and training is increasing; however, there is a lack of suitable evaluation frameworks to evaluate the different quality characteristics in the serious games.
Abdellatif, Abdelbaset Jamal   +2 more
core   +1 more source

Waiting for a Release: The Expectation in Virtual Gaming Communities

open access: yesJournal of Consumer Behaviour, Volume 25, Issue 2, Page 534-560, March 2026.
ABSTRACT This study examines how virtual gaming communities influence and maintain player expectations before, during, and after a game's release. A mixed‐methods study was conducted, comprising a netnography followed by an experiment. First, a netnographic study was conducted over 12 months, tracking communities to understand player behavior and ...
Lucas Lopes Ferreira de Souza   +4 more
wiley   +1 more source

Home - About - Disclaimer - Privacy