Results 61 to 70 of about 613 (179)
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
Chemical control strategies for Poa annua in managed turfgrass systems
Abstract Poa annua L. is a widespread and persistent weed in managed turfgrass systems, exhibiting both annual and short‐lived perennial growth habits. Effective management requires an integrated approach, with chemical herbicides remaining a primary tool.
James D. McCurdy +15 more
wiley +1 more source
The Development Process of Awang Sains 2D Digital Mobile Game
This article presents the process of the development of a 2D digital mobile game; Awang Sains. The game has been developed based on features that have been identified, and will be tested for its heuristics – usability, mobility, playability, learning ...
Mohd Radhi Md Shukri +1 more
doaj +1 more source
Abstract Aeration, when combined with sand topdressing, introduces sand into putting green root zones. More intensive aeration during a single event is becoming increasingly common to reduce the number of aeration events during a year. The goal of this study was to compare different aerator‐pass frequencies with 0.375‐ or 0.625‐inch (diameter) solid ...
Cory Isom, Cole Thompson
wiley +1 more source
In recent years there has been an increase in research focusing on the effectiveness of using video games as educational digital resources that can contribute to the learning process at different levels, which has also subsidised the development of ...
Luiz Valério Neto +4 more
doaj +1 more source
Editing Strategies for Overcoming Instrumentation Issues in Rebay’s Großes Duo in a-Moll
This article looks at contextual and interpretive issues surrounding the Großes Duo in a- Moll by Viennese composer Ferdinand Rebay (1880- 1953). After situating Rebay within the contemporary guitar developments in Vienna, I contextualize the piece and ...
Luiz Mantovani
doaj +1 more source
Serious Games in Mechanics: GAMEchanics—The First Mechanics‐Themed Escape Room
ABSTRACT Serious games are fully developed games designed with purposes beyond entertainment, such as education or training. They combine narrative structures, rule‐based systems, and problem‐based learning within an interactive environment, enabling experiential learning through player interaction.
Christina Völlmecke +3 more
wiley +1 more source
In this essay I discuss how realism operates to constrain games, especially role-playing games, that take place in a fantasy milieu. The design of these games involves tradeoffs between two values, which are sometimes labeled “realism” and “playability”. These values are ordinarily understood to be wholly independent and competing.
openaire +2 more sources
Description, Articulation and Limitations in the Social Theory of Insurance
ABSTRACT There have been surprisingly few sustained efforts to explain or theorise the role insurance plays in society. Even the most theoretically inflected insurance scholarship, emanating from governmentality and Actor Network Theory scholarship, tends to be grounded in empirical cases, set in particular periods and places, and it is often ...
Liz McFall
wiley +1 more source
Development and validation of an instrument for evaluating the ludicity of games in health education
OBJECTIVE Developing and validating an instrument to evaluate the playfulness of games in health education contexts. METHODOLOGY A methodological, exploratory and descriptive research, developed in two stages: 1.
Maria Raquel Gomes Maia Pires +5 more
doaj +1 more source

