Results 61 to 70 of about 8,364 (215)
The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses
Internet ubiquity and the success of mobile gaming devices are increasing the interest in wireless access to virtual environments. Mainly due to the mobility factor and wireless medium features, traditional gaming architectures are not enough to ...
S. Cacciaguerra, G. D'Angelo
doaj +1 more source
Critical Playable Cities [PDF]
This chapter outlines a specific framework for the creation of critical playable cities. This framework combines three different concepts: DIY urbanism, critical design and urban gamification which are seen as complementary to each other. Cities are complex systems.
Hassan, Lobna, Thibault, Mattia
openaire +3 more sources
Abstract Aeration, when combined with sand topdressing, introduces sand into putting green root zones. More intensive aeration during a single event is becoming increasingly common to reduce the number of aeration events during a year. The goal of this study was to compare different aerator‐pass frequencies with 0.375‐ or 0.625‐inch (diameter) solid ...
Cory Isom, Cole Thompson
wiley +1 more source
A Progressive Approach to Content Generation [PDF]
. PCG approaches are commonly categorised as constructive, generate-and-test or search-based. Each of these approaches has its distinctive advantages and drawbacks.
J Byrne +4 more
core +3 more sources
Serious Games in Mechanics: GAMEchanics—The First Mechanics‐Themed Escape Room
ABSTRACT Serious games are fully developed games designed with purposes beyond entertainment, such as education or training. They combine narrative structures, rule‐based systems, and problem‐based learning within an interactive environment, enabling experiential learning through player interaction.
Christina Völlmecke +3 more
wiley +1 more source
La cour d’école végétalisée à l’épreuve des pratiques socio-éducatives
This article assumes that schoolyard could be the first scale to think and run the school outside. From the perspective to urban adaptation to climate change and after the lockdown of Covid-19 pandemic crisis, schoolyards in France lies at the crossroads
Fanny Delaunay +2 more
doaj +1 more source
Advergaming: Application of Knowledge in the Process of the Competitive Advantage Improvement [PDF]
Purpose of the article The paper is involved in the utilization of the knowledge in the process of the competitive advantage improvement by means of the perspective marketing tool - advergaming.
Mráček, Pavel, Mucha, Martin
core
A Projection-Based Approach for Real-Time Assessment and Playability Check for Physics-Based Games [PDF]
. This paper introduces an authoring tool for physics-based puzzle games that supports game designers through providing visual feedback about the space of interactions.
Abou-Zleikha, Mohamed +3 more
core +3 more sources
Playable Experiences at AIIDE 2014
AIIDE 2014 is the second AIIDE event that has featured a playable experience track. This paper describes the seven entries that were accepted in the 2014 track, as well as the motivation behind the track and the criteria used to evaluate and accept entries.
Nathan R. Sturtevant +11 more
openaire +2 more sources
The Ambidextrous Work of Video Game Development
ABSTRACT How do video game developers balance the pursuit of creative freedom with the demands of market responsiveness? Based on 62 in‐depth qualitative interviews with Swedish game developers, this article advances a theory of individual ambidexterity in the creative digital industries.
Björn Wikhamn, Wajda Wikhamn
wiley +1 more source

