Results 41 to 50 of about 8,364 (215)
Combining computer game-based behavioural experiments with high-density EEG and infrared gaze tracking [PDF]
Rigorous, quantitative examination of therapeutic techniques anecdotally reported to have been successful in people with autism who lack communicative speech will help guide basic science toward a more complete characterisation of the cognitive profile ...
Belmonte, MK, Yoder, KJ
core +1 more source
In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the stringent requirements for real-time interaction, high visual quality, and accurate simulation of game mechanics ...
Mingyu Yang +7 more
openaire +2 more sources
Cumulative Testing for Learning Spoken Vocabulary
Abstract Cumulative testing is known to improve vocabulary learning by integrating both new and previously introduced words in weekly quizzes. While evidence for its benefits is promising, prior research has primarily focused on the written mode of vocabulary, with target words studied, practiced, and tested in the visual mode only.
Ryo Maie, Takumi Uchihara
wiley +1 more source
An investigation of selected soil properties influencing the management and playability of New Zealand cricket pitches : a thesis presented in partial fulfilment of the requirements for the degree of Master of Horticultural Science in soil science, Massey University [PDF]
The 1980's has been a period of growth for New Zealand cricket. The advent of the one day game plus international success has developed spectator interest and support to an unprecedented level. Cricket is certainly one game where player performance is
Cameron-Lee, Stuart Paul
core
Abstract In this essay I reveal contested common infrastructures in the interplay between vanishing public infrastructures in Venice and lack of care by governmental actors in a city with a shrinking number of inhabitants. I examine care and commodified public infrastructures in heritage cities facing mass tourism and climate change effects by zooming ...
Cornelia Dlabaja
wiley +1 more source
Massively multiplayer online games (MMOGs) are becoming more and more significant places for people to work together online. Researchers still do not know much about how individual traits affect how teams work together in games.
Xiaoxue Gong +4 more
doaj +1 more source
An immersive game of simulated visually impaired
INTRODUCTION: "Inverse light" is the experience of visually impaired people an immersive gaming experience, reducing the blind of the difficulties in life and study, etc., to bring players to experience the real life scene, the hearing, sight, touch ...
Juan Lei +5 more
doaj +1 more source
Evaluation of the game development process of a location-based mobile game [PDF]
There is a growing interest of government bodies and NGOs in using (serious) video games in awareness campaigns. Until now, however, little was known on how to set up such a campaign so as to effectively cater to the needs of different stakeholders ...
All, Anissa, Beg, Imran, Van Looy, Jan
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Walkable school neighborhoods are not playable neighborhoods [PDF]
The objectives were to determine whether: (1) playability features differed across walkable and non-walkable school neighborhoods, and (2) physical activity differed in children living in walkable and non-walkable school neighborhoods.
Janssen, Ian, King, Nathan
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Description, Articulation and Limitations in the Social Theory of Insurance
ABSTRACT There have been surprisingly few sustained efforts to explain or theorise the role insurance plays in society. Even the most theoretically inflected insurance scholarship, emanating from governmentality and Actor Network Theory scholarship, tends to be grounded in empirical cases, set in particular periods and places, and it is often ...
Liz McFall
wiley +1 more source

