Results 21 to 30 of about 613 (179)

Book Review: Making Smart Cities More Playable

open access: yesJournal of Play in Adulthood, 2020
Book review of "Making Smart Cities More Playable: Exploring Playable Cities", Anton Nijholt (Editor) ISBN ...
Mia Pledger
doaj   +2 more sources

Advancing Performability in Playable Media: A Simulation-based Interface as a Dynamic Score

open access: yesEAI Endorsed Transactions on Creative Technologies, 2014
When designing playable media with non-game orientation, alternative play scenarios to gameplay scenarios must be accompanied by alternative mechanics to game mechanics.
I. Choi
doaj   +1 more source

Learning First Aid with a Video Game

open access: yesApplied Sciences, 2021
Any citizen can be involved in a situation that requires basic first aid knowledge. For this reason, it is important to be trained in this kind of activity.
Cristina Rebollo   +3 more
doaj   +1 more source

User Centered Design Dalam Evaluasi Game “Reinhart and the Great Gate”

open access: yesTeknika, 2020
Sebuah produk pasti memerlukan pengujian untuk mencapai kualitas produk sehingga layak untuk dipasarkan. Game sebagai produk digital, sebelum dapat dipasarkan tentu harus diuji dahulu. Ada banyak metode pengujian game yang dapat dilakukan.
Agnes Karina Prita Atmani   +2 more
doaj   +1 more source

Minimal physical model of the cristal Baschet

open access: yesActa Acustica, 2023
The cristal Baschet is a musical instrument created during the 1950’s by Bernard and Francois Baschet. It is composed of a large number of glass rods arranged in a chromatic scale.
Couineaux Audrey   +2 more
doaj   +1 more source

A Framework for Playable Social Dialogue

open access: yesProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
Non-player characters in games generally lack believability and deep interactivity. The AI system Ensemble begins to tackle this by modeling social state and behaviors for game characters. With previous versions of Ensemble, the player initiates social exchanges and the system generates the dialogue and outcome and displays them in their entirety.
Mike Treanor, Josh McCoy, Anne Sullivan
openaire   +2 more sources

Penser les phénomènes de ludicisation à partir de Jacques Henriot

open access: yesSciences du Jeu, 2013
Many neologisms are formed nowadays to think the contagion of play by different spheres of activity (gamification, ludification). Likewise, contemporary theorists (such as Malaby) insist on the necessity to consider play as a changing process ...
Sébastien Genvo
doaj   +1 more source

Genetic Variability of Traffic Tolerance and Surface Playability of Bermudagrass (Cynodon spp.) under Fall Simulated Traffic Stress

open access: yesHortScience, 2023
Bermudagrasses (Cynodon spp.) are the most preferred turfgrass species for athletic fields in the southern and transition zones of the United States.
Shehbaz Singh   +6 more
doaj   +1 more source

Assessing the Impact of Game Modalities in Second Language Acquisition: ELLE the EndLess LEarner [PDF]

open access: yesJournal of Universal Computer Science, 2020
This paper describes a study comparing four educational videogames designed for second language acquisition (SLA) of Portuguese vocabulary terms: three versions (one VR and two PC versions with different perspectives) of an endless-runner called ELLE the
Emily Johnson   +4 more
doaj   +3 more sources

Persistence and Surface Playability of Nine Bermudagrass Cultivars under Simulated Fall Traffic

open access: yesHortTechnology
Traffic injury caused by foot- or athlete-surface interaction is one of the most critical problems athletic field managers face in maintaining the surface playability and aesthetic quality of athletic fields.
Shehbaz Singh   +5 more
doaj   +1 more source

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