Results 31 to 40 of about 8,364 (215)

The Next Step: The California Cybersecurity Institute’s Anti-Trafficking Virtual Reality Immersion Training

open access: yesAnti-Trafficking Review, 2021
Digital gaming and virtual learning platforms have expanded the boundaries of experiential based anti-trafficking training. Virtual reality provides a technological mechanism for immersive storytelling through the simulation of a physical presence within
Danielle Borrelli, Benjamin Thomas Greer
doaj   +1 more source

From Playability to a Hierarchical Game Usability Model

open access: yes, 2009
This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current usability approaches in game industry and game research.Comment: 2 pages ...
Nacke, Lennart E.
core   +1 more source

Explicit Mapping of Acoustic Regimes For Wind Instruments [PDF]

open access: yes, 2014
This paper proposes a methodology to map the various acoustic regimes of wind instruments. The maps can be generated in a multi-dimensional space consisting of design, control parameters, and initial conditions.
Doc, Jean-Baptiste   +2 more
core   +3 more sources

Penser les phénomènes de ludicisation à partir de Jacques Henriot

open access: yesSciences du Jeu, 2013
Many neologisms are formed nowadays to think the contagion of play by different spheres of activity (gamification, ludification). Likewise, contemporary theorists (such as Malaby) insist on the necessity to consider play as a changing process ...
Sébastien Genvo
doaj   +1 more source

Genetic Variability of Traffic Tolerance and Surface Playability of Bermudagrass (Cynodon spp.) under Fall Simulated Traffic Stress

open access: yesHortScience, 2023
Bermudagrasses (Cynodon spp.) are the most preferred turfgrass species for athletic fields in the southern and transition zones of the United States.
Shehbaz Singh   +6 more
doaj   +1 more source

Assessing the Impact of Game Modalities in Second Language Acquisition: ELLE the EndLess LEarner [PDF]

open access: yesJournal of Universal Computer Science, 2020
This paper describes a study comparing four educational videogames designed for second language acquisition (SLA) of Portuguese vocabulary terms: three versions (one VR and two PC versions with different perspectives) of an endless-runner called ELLE the
Emily Johnson   +4 more
doaj   +3 more sources

Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games [PDF]

open access: yes, 2014
The measurement of the subjective playing experience is important part of the game development process. The enjoyment level that a serious game offers is a key factor in determining whether a player will be engaged in the gameplay and achieve the ...
Antero Lindstedt   +4 more
core   +3 more sources

Playable differential games

open access: yesJournal of Mathematical Analysis and Applications, 1991
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
openaire   +4 more sources

Form flows function: Learner‐centered game Re‐design in a STEM classroom

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Re‐designing games facilitates interest‐driven learning and immerses learners in systems thinking. However, there are limited studies exploring how the form and function of tabletop games influence learners' design decisions and learning experiences. To address this gap, we conducted a mixed‐methods study in a STEM classroom in western Canada.
Farzan Baradaran Rahimi   +2 more
wiley   +1 more source

Persistence and Surface Playability of Nine Bermudagrass Cultivars under Simulated Fall Traffic

open access: yesHortTechnology
Traffic injury caused by foot- or athlete-surface interaction is one of the most critical problems athletic field managers face in maintaining the surface playability and aesthetic quality of athletic fields.
Shehbaz Singh   +5 more
doaj   +1 more source

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