Results 31 to 40 of about 8,364 (215)
Digital gaming and virtual learning platforms have expanded the boundaries of experiential based anti-trafficking training. Virtual reality provides a technological mechanism for immersive storytelling through the simulation of a physical presence within
Danielle Borrelli, Benjamin Thomas Greer
doaj +1 more source
From Playability to a Hierarchical Game Usability Model
This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current usability approaches in game industry and game research.Comment: 2 pages ...
Nacke, Lennart E.
core +1 more source
Explicit Mapping of Acoustic Regimes For Wind Instruments [PDF]
This paper proposes a methodology to map the various acoustic regimes of wind instruments. The maps can be generated in a multi-dimensional space consisting of design, control parameters, and initial conditions.
Doc, Jean-Baptiste +2 more
core +3 more sources
Penser les phénomènes de ludicisation à partir de Jacques Henriot
Many neologisms are formed nowadays to think the contagion of play by different spheres of activity (gamification, ludification). Likewise, contemporary theorists (such as Malaby) insist on the necessity to consider play as a changing process ...
Sébastien Genvo
doaj +1 more source
Bermudagrasses (Cynodon spp.) are the most preferred turfgrass species for athletic fields in the southern and transition zones of the United States.
Shehbaz Singh +6 more
doaj +1 more source
Assessing the Impact of Game Modalities in Second Language Acquisition: ELLE the EndLess LEarner [PDF]
This paper describes a study comparing four educational videogames designed for second language acquisition (SLA) of Portuguese vocabulary terms: three versions (one VR and two PC versions with different perspectives) of an endless-runner called ELLE the
Emily Johnson +4 more
doaj +3 more sources
Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games [PDF]
The measurement of the subjective playing experience is important part of the game development process. The enjoyment level that a serious game offers is a key factor in determining whether a player will be engaged in the gameplay and achieve the ...
Antero Lindstedt +4 more
core +3 more sources
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
openaire +4 more sources
Form flows function: Learner‐centered game Re‐design in a STEM classroom
Abstract Re‐designing games facilitates interest‐driven learning and immerses learners in systems thinking. However, there are limited studies exploring how the form and function of tabletop games influence learners' design decisions and learning experiences. To address this gap, we conducted a mixed‐methods study in a STEM classroom in western Canada.
Farzan Baradaran Rahimi +2 more
wiley +1 more source
Persistence and Surface Playability of Nine Bermudagrass Cultivars under Simulated Fall Traffic
Traffic injury caused by foot- or athlete-surface interaction is one of the most critical problems athletic field managers face in maintaining the surface playability and aesthetic quality of athletic fields.
Shehbaz Singh +5 more
doaj +1 more source

