Results 31 to 40 of about 613 (179)

Materials and Music: Selective Imperfection as a Generative Framework for Analysis, Creativity and Discovery

open access: yesInterdisciplinary Materials, EarlyView.
Vibrations in matter, from spider webs to molecules, water to flames, share a grammar with music. We propose that creativity emerges when constraints force expansion beyond existing possibilities. Selective imperfection restores balance, enabling invention.
Markus J. Buehler
wiley   +1 more source

Playable differential games

open access: yesJournal of Mathematical Analysis and Applications, 1991
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
openaire   +4 more sources

Manufacturing Nostalgia in the Digital Age: A Foreverism Perspective

open access: yesPsychology &Marketing, EarlyView.
ABSTRACT Many scholars argue that we are experiencing the era of “retro”—nostalgia‐driven marketing and consumption phenomena reinforced by digital technologies. However, existing research lacks a critical analysis of nostalgia in contemporary markets and of how digital content, tools, and environments transform retro consumption experiences and alter ...
Dinara Davlembayeva   +4 more
wiley   +1 more source

Playable Cities: Designing Playful Urban Spaces

open access: yesDüzce Üniversitesi Bilim ve Teknoloji Dergisi
The innovative approach of integrating play and interaction into urban spaces aims to transformcityscapes into dynamic, engaging and inclusive spaces that both increase the quality of life of citizensand attract tourists. Playable cities encourage social
Pelin Keçecioğlu Dağlı
doaj   +1 more source

Playable Game Generation

open access: yesCoRR
In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the stringent requirements for real-time interaction, high visual quality, and accurate simulation of game mechanics ...
Mingyu Yang   +7 more
openaire   +2 more sources

Cumulative Testing for Learning Spoken Vocabulary

open access: yesTESOL Quarterly, EarlyView.
Abstract Cumulative testing is known to improve vocabulary learning by integrating both new and previously introduced words in weekly quizzes. While evidence for its benefits is promising, prior research has primarily focused on the written mode of vocabulary, with target words studied, practiced, and tested in the visual mode only.
Ryo Maie, Takumi Uchihara
wiley   +1 more source

An Integrated Model of Emotional Intelligence, Leadership, and Game Playability in Enhancing Team Effectiveness in MMOGs

open access: yesJournal of ICT Research and Applications
Massively multiplayer online games (MMOGs) are becoming more and more significant places for people to work together online. Researchers still do not know much about how individual traits affect how teams work together in games.
Xiaoxue Gong   +4 more
doaj   +1 more source

An immersive game of simulated visually impaired

open access: yesEAI Endorsed Transactions on e-Learning, 2021
INTRODUCTION: "Inverse light" is the experience of visually impaired people an immersive gaming experience, reducing the blind of the difficulties in life and study, etc., to bring players to experience the real life scene, the hearing, sight, touch ...
Juan Lei   +5 more
doaj   +1 more source

Video data recovery from slack space of pre‐allocated video files

open access: yesJournal of Forensic Sciences, EarlyView.
Abstract The recovery of video evidence from dashboard cameras is often compromised by damage, file system errors, or circular recording mechanisms that overwrite older data. Traditional digital forensic techniques primarily focus on file carving and frame recovery from the unallocated area of storage media. However, this approach is often insufficient
Junseok Byun   +2 more
wiley   +1 more source

TerraTinker: Crafting Playful Geospatial Visualizations

open access: yesComputer Graphics Forum, EarlyView.
Abstract With the onset of digital technologies, conveying information to the young generation is becoming evermore challenging, forcing us to explore alternative methods, such as using video games. A typical area that could benefit from innovation is geography, where we want to convey the relationship between selected geographical locations and ...
J. Rosecký   +3 more
wiley   +1 more source

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