Advancing performability in playable media : a simulation-based interface as a dynamic score [PDF]
When designing playable media with non-game orientation, alternative play scenarios to gameplay scenarios must be accompanied by alternative mechanics to game mechanics.
Choi, I
core +4 more sources
Acceptability and playability of an organization training videogame for young adolescents with ADHD: The development of ATHEMOS. [PDF]
An estimated 8.7% to 9.8% of school-age children in the United States have attention deficit hyperactivity disorder (ADHD), affecting 4.3 to 4.9 million public school students.
Schultz BK +6 more
europepmc +2 more sources
Player Experience Evaluation in Game-Based Systems for Older Adults. [PDF]
Significant efforts are currently being made to improve the quality of life of the older adult population. These efforts focus on aspects such as health, social interaction, and mental health.
Salazar-Cardona JA +4 more
europepmc +2 more sources
A smartphone-based serious game for depressive symptoms: Protocol for a pilot randomized controlled trial. [PDF]
Background: Depression is the most prevalent mental disorder, with detrimental effects on the patient's well-being, high disability, and a huge associated societal and economic cost.
Gómez-Cambronero Á +4 more
europepmc +2 more sources
Exploring the influence of cognitive factors among Chinese parents on the sustainability of children's digital education. [PDF]
Background The proliferation of mobile internet requires children’s educational software to be evaluated rigorously and implemented effectively to ensure quality and sustainable development. Understanding the determinants of parents’ decisions to sustain
Zhang T, Jiang Q, Zhang W.
europepmc +2 more sources
A Review of Research on Urban Playability from a Social Justice Perspective
Playability is an attribute that refers to the ability to stimulate individual responses or collective action in an immersive activity in an exploratory way. Playability is an important component of the enjoyment and well-being of urban dwellers, has the
Yang Ye, Yuhan Yang
doaj +1 more source
The usability of ISO/IEC 25000 series SQuaRE and other existing software quality models seems unsuitable for unique software products such as game software.
Jialei Jiang +2 more
doaj +1 more source
BackgroundCurrently, many central auditory processing disorder screening tests are available for children, and serious games (SGs) are frequently used as a tool for the diagnosis of different neural deficits and disorders in ...
Gabaldón-Pérez AM +5 more
europepmc +2 more sources
Playability and Player Experience in Digital Games for Elderly: A Systematic Literature Review. [PDF]
A higher number of people increasingly uses digital games. This growing interest in games, with different objectives, justifies the investigation of some aspects and concepts involved, such as product quality (game), usability, playability, and user or ...
Rienzo A, Cubillos C.
europepmc +2 more sources
’n Speelbaarheidsbenadering vir die vertaling van rolprente
This article argues that dubbing translation involves more than “mere” translation: it is the task of the dubbing translator to create dialogue that has to be spoken by dubbing actors and, for this reason, playability can be the only true test for the ...
Louis Calitz
doaj +1 more source

