Results 81 to 90 of about 8,364 (215)

La ludicisation des pratiques d’écriture sur Internet : une étude des fanfictions comme dispositifs jouables

open access: yesSciences du Jeu
This paper aims for studying the ludification phenomenon through one of its realizations: the introduction of play in the writing of fan fictions on the Internet. According to the perspective of the "play studies" (Triclot, 2011) and of the "play design"
Fanny Barnabé
doaj   +1 more source

Interfacing the Network: An Embedded Approach to Network Instrument Creation [PDF]

open access: yes, 2012
This paper discusses the design, construction, and development of a multi-site collaborative instrument, The Loop, developed by the JacksOn4 collective during 2009-10 and formally presented in Oslo at the arts.on.wires and NIME conferences in 2011 ...
Davis, Thomas   +3 more
core   +1 more source

Procedural personas as critics for dungeon generation [PDF]

open access: yes, 2015
This paper introduces a constrained optimization method which uses procedural personas to evaluate the playability and quality of evolved dungeon levels.
A Liapis   +9 more
core   +2 more sources

Playability as Realism

open access: yesJournal of the Philosophy of Games, 2018
In this essay I discuss how realism operates to constrain games, especially role-playing games, that take place in a fantasy milieu. The design of these games involves tradeoffs between two values, which are sometimes labeled “realism” and “playability”. These values are ordinarily understood to be wholly independent and competing.
openaire   +2 more sources

Dynamic Incentives in Incompletely Specified Environments

open access: yesEconometrica, Volume 94, Issue 2, Page 375-406, March 2026.
Consider a repeated interaction where it is unknown which of various stage games will be played each period. This framework separates the basic logic of intertemporal incentives from the requirement that any given strategy profile yields a well‐defined payoff vector.
Gabriel Carroll
wiley   +1 more source

The Effects of Violent Video Game Characters' Race on Implicit and Explicit Racial Attitudes

open access: yesInternational Journal of Psychology, Volume 61, Issue 1, February 2026.
ABSTRACT This study investigates how racialized representations in violent video games influence implicit and explicit racial attitudes, and whether these effects are moderated by the player's racial identity. Grounded in the General Aggression Model and Evaluative Conditioning theory, 140 participants were randomly assigned to view a violent gameplay ...
Tailson Evangelista Mariano   +4 more
wiley   +1 more source

The Development Process of Awang Sains 2D Digital Mobile Game

open access: yesJournal of ICT in Education, 2019
This article presents the process of the development of a 2D digital mobile game; Awang Sains. The game has been developed based on features that have been identified, and will be tested for its heuristics – usability, mobility, playability, learning ...
Mohd Radhi Md Shukri   +1 more
doaj   +1 more source

Design and implementation of an educational game considering issues for visually impaired people inclusion

open access: yesSmart Learning Environments, 2020
In recent years there has been an increase in research focusing on the effectiveness of using video games as educational digital resources that can contribute to the learning process at different levels, which has also subsidised the development of ...
Luiz Valério Neto   +4 more
doaj   +1 more source

Playable Experiences at AIIDE 2016

open access: yesProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
The AIIDE Playable Experiences track celebrates innovations in how AI can be used in polished interactive experiences. Four 2016 accepted submissions display a diversity of approaches. Rogue Process combines techniques for medium-permanence procedurally generated hacking worlds.
Alexander E. Zook   +10 more
openaire   +2 more sources

Who Most Enjoys Game‐Based Assessment? Predicting Applicant Reactions by Performance, Gaming Experience and Demographic Factors

open access: yesInternational Journal of Selection and Assessment, Volume 34, Issue 1, February 2026.
ABSTRACT Research on applicant reactions to game‐related assessments (GRAs) has primarily focused on gamified approaches while overlooking more immersive game‐based assessments (GBAs). This study examines the relation between applicant performance, demographics, in‐game behaviors, and affect and recommendation intentions toward GBAs.
Tobiasz J. Naryniecki
wiley   +1 more source

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