Results 181 to 190 of about 8,364 (215)
Some of the next articles are maybe not open access.

Defining playability of games

Proceedings of the 23rd International Conference on Academic Mindtrek, 2020
Playability is an ambiguous term that is often used but seldom defined. Used by researchers, practitioners, journalists, and players alike, the term has remained unclear due to different interpretations and definitions. We aim to provide clarity on this issue and propose a definition for playability that is based on a game's functionality, usability ...
openaire   +1 more source

Playable cities: A short survey (Keynote paper)

2017 6th International Conference on Informatics, Electronics and Vision & 2017 7th International Symposium in Computational Medical and Health Technology (ICIEV-ISCMHT), 2017
Digital technology can make cities smart. City managements can make use of information that can be extracted from databases in which data is collected about energy consumption, traffic behavior, waste management, human behavior in public environments and opinions of the general public, for example as they can be collected from social media.
openaire   +2 more sources

Goal Playable Concepts Coupling Gameplay Design Patterns with Playable Concepts

26th International Academic Mindtrek Conference, 2023
Zhaolin Lyu   +2 more
openaire   +1 more source

To Design with Strings for Playability in Cities

2019
This paper explores how Donna Haraway’s “String Figuration” together with Maria Puig de la Bellacasa’s concept of “touch” as a design method have worked in the process of an augmented reality (AR) play called Play/ce. The aim of this paper is to propose that designers of playful cities are creating the conditions for playability to show how players can
openaire   +1 more source

Playable Cities for Children?

2018
The concept of playable cities was introduced in the city of Bristol (UK) in 2012. While in smart cities the focus is on efficiency, whether it is on city governance, energy consumption, waste management, communication or transport, in playable cities the focus is on making cities more attractive for its inhabitants and visitors by introducing ...
openaire   +1 more source

Heuristic evaluation of playability

2018
The fierce competition in the video games market and new revenue models such as free-to-play emphasize the importance of good playability for first-time user experience and retention. Cost-effective and flexible evaluation methods such as heuristic evaluation is suitable for identifying playability problems in different phases of the game development ...
Janne Paavilainen   +3 more
openaire   +1 more source

Playable Deniability

Chapter 4 considers the Metal Gear Solid series (Konami, 1998–2015), which follows several covert agents as they infiltrate terrorist bases and active war zones. It analyzes the player character Solid Snake as half-Japanese and half-white, locating Snake’s biraciality in the context of Japanese racial formations.
openaire   +1 more source

Places for play: Understanding human perception of playability in cities using street view images and deep learning

Computers, Environment and Urban Systems, 2021
Yuhao Kang, Fan Zhang, Song Gao
exaly  

Playable Ground

2015
Playing outside is of vital importance to children's mental and physical health; play is a biological necessity that teaches children the skills they will need in order to survive as adults. Yet the colorful and ubiquitous playground structures found in most parks often fall short of their full potential.
openaire   +1 more source

Augmented reality filters on social media. Analyzing the drivers of playability based on uses and gratifications theory

Psychology and Marketing, 2022
Sergio Ibáñez-Sánchez   +2 more
exaly  

Home - About - Disclaimer - Privacy