Some culture is hiding in plain sight in research on child development
Abstract Child development is cultural in nature, yet a divide persists between a (cross‐)cultural developmental science niche alongside a seemingly a‐cultural mainstream. In particular, childhood research relying on convenience sampling in often Western, post‐industrial (i.e., WEIRD) societies rarely ventures into issues of culture and context ...
Roman Stengelin
wiley +1 more source
Playful Minds Under Pressure? Exploring Links Between Playfulness, Stress, and Satisfaction in Employees and Students. [PDF]
Sendatzki R, Brauer K, Proyer RT.
europepmc +1 more source
Abstract Background Learning English as a second language (L2) is crucial in a globalized world. However, longitudinal evidence on how young learners' achievement emotions and perceived teacher–child relationship quality jointly shape L2 outcomes remains limited.
Fabiola Silletti +6 more
wiley +1 more source
Rifampicin-resistant TB in paediatrics: a patient series from a secondary health facility in Northern Malawi. [PDF]
Chitsulo S +7 more
europepmc +1 more source
Achieving Firm Ambidexterity Through Portfolio Management Meeting Conversations
ABSTRACT The ability to pursue exploration and exploitation simultaneously has been extensively examined within the ambidexterity framework in creativity and innovation research. However, whether and how firm portfolio management meetings enable ambidexterity has not yet been identified by analyzing managers' conversations during such sessions ...
Claus J. Varnes, John K. Christiansen
wiley +1 more source
A study on user innovative behavior of AI painting tools integrating SOR and Self-Determination theory. [PDF]
Fan L +6 more
europepmc +1 more source
Game‐Based Formats in Creativity and Innovation Management: Configurations, Practices and Directions
ABSTRACT This lead paper introduces a special issue, with seven papers included, that investigates how game‐based formats can enhance creativity and innovation funnels, with a focus on four cross‐cutting themes: (1) the purpose of the applied use of games and the epistemological reasoning behind organisational change concerns, (2) a deeper focus on ...
Sune Gudiksen, Rui Patricio
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Co-designing with frail nursing home residents to gamify a VR-based physio-cognitive intervention. [PDF]
Tang M, Fan M, Kan GL.
europepmc +1 more source
Abstract The COVID‐19 pandemic and related restrictions imposed in the UK had a significant impact on social work practice with children and young people. As has been widely reported, practitioners were deprived of multisensory information in their assessments and of opportunities to connect with children.
Heather Ellis, Ariane Critchley
wiley +1 more source
Fostering Playfulness in 2-to-6-Year-Old Children: A Longitudinal Study of Parental Play Support Profiles and Their Effects on Children's Playfulness. [PDF]
Duss I +3 more
europepmc +1 more source

