Results 71 to 80 of about 3,783 (145)

RETRACTED: Learner emotions and performance in hypercasual VR games with adaptive AI difficulty

open access: yesBritish Educational Research Journal, Volume 52, Issue 3, Page e303-e328, June 2026.
Abstract Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety ...
Zeeshan Ahmed, Faizan Ahmad, Chen Hui
wiley   +1 more source

Being a kid again: Playing Pokémon Go contributes to wellbeing through nostalgia

open access: yesStudies in Communication, Media, 2020
This research investigates the augmented-reality smartphone game Pokémon Go and proposes that nostalgia is one particular reason for the game’s popularity and success.
Tim Wulf, Matthew Baldwin
doaj   +1 more source

Exploring how playing Pokémon shapes identity [PDF]

open access: yesDigital Culture & Education, 2018
: This qualitative case study describes how playing Pokémon affected the lives of two adults who self-identify as life-long Pokémon players. Our research provides an understanding of how Pokémon influenced their self-concept and identity and offers ...
Danielle Herro, Juan Li, Allyson Davis
doaj  

Why the public health sector couldn’t create Pokémon Go

open access: yesPublic Health Research & Practice, 2017
Pokémon Go has been subject to much attention – from both the players that download the augmented reality game and the news media. Amid the exaggerated media reports, Pokémon Go may have unintended health benefits.
Becky Freeman   +2 more
doaj   +1 more source

Is Pokémon Evolution Dangerous? [PDF]

open access: yes, 2019
This paper will look at the effect of Pokémon evolution using Einstein’s equation for mass-energy equivalence E = mc2. The energy required to create the mass gained by a Pokémon in evolution will be calculated and compared to some real world energy ...
Bamford, Felix Steven
core  

Black and White in Color

open access: yesPress Start
Since its inception in 1996, Pokémon has exemplified structured narrative gameplay; by the franchise’s fifth generation, Pokémon Black and Pokémon White (Game Freak, 2010), fans came to expect the same narrative style.
Christopher Jolivette
doaj  

Emergent Dynamics of Cultural Innovation: Globalizing Pikachu through Japanese and American System, 1990-1999

open access: yesJournal of Evolutionary Studies in Business
Over the past decades, Japanese ‘soft power’ industries have obtained global popularity and attention for their new global media content. This was occurring while manufacturing sectors such as the electronics industry lost its international ...
Kenichi Miyata   +2 more
doaj   +1 more source

Do Sibilants Fly? Evidence from a Sound Symbolic Pattern in Pokémon Names

open access: yesOpen Linguistics, 2020
Ancient writers, including Socrates and the Upanishads, argued that sibilants are associated with the notions of wind, air and sky. From modern perspectives, these statements can be understood as an assertion about sound symbolism, i.e., systematic ...
Kawahara Shigeto   +2 more
doaj   +1 more source

S3 Episode 5: Is Pokémon Solarpunk?

open access: yes
Just in time for the release of Pokémon Legends: Z-A, we bring you a sequel Pokémon episode – with a twist! This time we ask the question: is the Pokémon universe truly solarpunk???
McCarthy, Ella, Richards, Isabel
core   +1 more source

A incrível corrida dos Pokémon

open access: yes, 2016
Pokémon, contração dos termos japoneses Poketto Monsutā (Monstros de bolso) começou como por ser um videojogo (Poketto Monsutā Aka e Midori, verde e vermelho), criado por Satoshi Tajiri, lançado no mercado em 1996.
Maria Isabel Roque
core   +1 more source

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