Results 81 to 90 of about 3,783 (145)
Pokémon Go and children's independent mobility
Tämä tutkimus on kirjallisuuskatsaus, jonka tarkoituksena oli kirjallisuuden avulla selvittää Pokémon Go -ilmiötä maantieteen näkökulmasta ja tarkastella lasten itsenäiseen liikkumi-seen vaikuttavia tekijöitä.
Lehtonen, Ida
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GC Insights: The Anthro-Pokécene – environmental impacts echoed in the Pokémon world [PDF]
Public perception of anthropogenic environmental impacts, including climate change, is primarily driven by exposure to different forms of media. Here, we show how Pokémon, the largest multimedia franchise worldwide, mirrors public discourse in the video ...
L. J. Alcott, L. J. Alcott, T. Maavara
doaj +1 more source
“Beyond the binary: a historical analysis of queer representation in the Pokémon franchise (1996–2026)” [PDF]
This study analyzes queer plurality and its historical trajectory in dialogue with the Pokémon franchise, one of the most influential productions in contemporary pop culture.
Regis Filho, Ivonaldo Honorato
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Temos que pegar? Pokémon Go e as interfaces entre movimento, jogos digitais e educação
Este ensaio problematiza as relações entre jogos digitais, educação e movimento por intermédio do game Pokémon Go e à luz de tendências emergentes no âmbito da aprendizagem móvel e da indústria do entretenimento. Apesar da potencialidade demonstrada por
Gilson Cruz Junior
doaj +1 more source
Adapting Pokémon for US Audiences: How Adapting the Pokémon TV Series Launched the Franchise on a Global Scale [PDF]
This project focuses on how the adaptation of Pokémon from a Japanese audience to a US audience paved the way for the global success of the anime franchise. The project is an in depth analysis of the television series, characters, fan subcultures as well
Powell, Deshaun T.
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Classifying Legendary Pokémon with SF-Random Forest Algorithm
Here’s an improved version of the abstract with better articulation: Accurate classification of legendary Pokémon is essential due to their distinct characteristics compared to regular Pokémon, impacting various domains such as research, gaming, and ...
Aji Prayoga +2 more
doaj +1 more source
Harvesting the interface: Pokémon Go
What can we harvest from Pokémon Go? This is a conceptual paper about the use of Pokémon Go in Accounting and Education in higher education. The authors provide readers with an overview and context of Pokémon Go, then ways in which this disruptive ...
Gregory, Brent +2 more
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Pokémon : Varför vi fortfarande vill fånga alla
Pokémon är en serie rollspel där spelaren fångar, tränar och strider med varelser som kallas Pokémon. Första versionerna av Pokémon-spelen utkom i Japan 1996 och har sedan dess blivit ett världsomspännande fenomen som innefattar bland annat TV-spel ...
Mikko, Andreas
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Senkin Evolutions - Pokémon-vaikutteisen vaatemalliston suunnitteluprosessi [PDF]
Opinnäytetyön tavoitteena oli luoda Pokémon-hahmoista inspiroitunut ammattimainen vaatemallisto sesongille syys-talvi 2017 - 2018. Aiheen valintaan vaikutti tekijän oman kiinnostuneisuuden lisäksi aiheen ajankohtaisuus Pokémon-videopelien 20-vuotisjuhlan
Senkin, Jenna
core
Pokémon is one of Nintendo’s largest, most influential franchises. With a history ranging more than twenty years, its enormous fan-base spans video and trading card games, anime TV shows and films, amongst other media.
Carina Assunção +2 more
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