Results 61 to 70 of about 1,023,665 (130)

Mon rêve : devenir Prof Pokémon.

open access: yes, 2018
A chaque fois que je suis amené à parler de ma thèse, je commence globalement de la sorte : "je fais une thèse sur Pokémon". Ce qui ne manque généralement pas d'amuser mon interlocuteur.
Bulbithésard
core  

Bret/BRAT

open access: yes
Critical Quarterly, EarlyView.
Nicholas Smart
wiley   +1 more source

Etymology and entomology: The semiotics and ethics of multispecies gene nomenclatures

open access: yesJournal of Linguistic Anthropology, Volume 36, Issue 2, August 2026.
Abstract This article examines controversies surrounding gene names that are perceived as humorous in the context of fruit flies but are considered rude in the clinical context of human medicine. Drawing on ethnographic fieldwork in insect laboratories, interviews with entomologists and geneticists, and an analysis of scientific and clinical ...
Colin M. E. Halverson
wiley   +1 more source

Collaborative information seeking in Pokémon GO

open access: yes, 2020
This dissertation attempted to investigate the information needs of Pokémon GO players and how they collaborate in the information seeking process. The Collaborative information seeking (CIS) phenomenon has been studied in the contexts of professional ...
Li, Jiaqi
core  

RETRACTED: Learner emotions and performance in hypercasual VR games with adaptive AI difficulty

open access: yesBritish Educational Research Journal, Volume 52, Issue 3, Page e303-e328, June 2026.
Abstract Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety ...
Zeeshan Ahmed, Faizan Ahmad, Chen Hui
wiley   +1 more source

Impact of Playing Pokémon Go on Wellness [PDF]

open access: yes, 2018
The positive and negative effects of playing video games have been actively discussed for as long as the games have existed. Until recently, game playing has been accused of having mostly negative effects on one’s wellbeing, especially on health. However,
Shahrokh Nikou   +5 more
core   +1 more source

Jogos locativos, territórios informacionais e a cidade como interface: conectividade e vigilância na experiência Pokémon GO

open access: yesLiinc em Revista, 2019
RESUMO O presente artigo propõe debater questões acerca dos aspectos de conectividade e vigilância decorrentes da popularização de jogos digitais desenvolvidos a partir de tecnologias de georreferenciamento e dispositivos móveis, os chamados jogos ...
Clayton Policarpo   +1 more
doaj   +1 more source

COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study

open access: yesJournal of Medical Internet Research, 2020
BackgroundLocation-based augmented reality (AR) games, such as Pokémon GO and Harry Potter: Wizards Unite, have been shown to have a beneficial impact on the physical activity, social connectedness, and mental health of their players.
Ellis, Louise A   +5 more
doaj   +1 more source

Harvesting the interface: Pokémon Go

open access: yes, 2017
What can we harvest from Pokémon Go? This is a conceptual paper about the use of Pokémon Go in Accounting and Education in higher education. The authors provide readers with an overview and context of Pokémon Go, then ways in which this disruptive ...
Gregory, Brent   +2 more
core  

What the Pokemon Go have study adolescents for?

open access: yesПсихолого-педагогические исследования, 2018
The paper reports the results of the research on the adolescents – Pokemon Go players. The hypotheses towards the role of the games with virtual and augmented reality within the modern society presented in the scientific literature are discussed. The aim
Khlomov K.D., , Davydov D.G.,
doaj   +1 more source

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