Results 71 to 80 of about 1,023,665 (130)

Spelares uppfattning om Pokémon Go

open access: yes, 2017
In a recent pilot study, it was revealed that certain players of Pokémon Go did not account for the game while asked to specify the games they played regularly, although they had previously mentioned that they play the game daily. This paper will explore
Palmestedt, Bill
core   +4 more sources

Running Away with the Pokémon Go Gang: Three Consumption Needs

open access: yes, 2021
Pokémon Go, the study case of the current research, is one of the most popular augmented reality games today. The importance of the study lies in characterizing Pokémon Go players according to demographic groups and their motivations for playing AR games.
Tal Laor (11839245)
core   +1 more source

Dimensiones virtuales de la ciudad: apropiación urbana mediada por el uso de la aplicación digital Pokémon GO

open access: yesKepes, 2019
El presente artículo se deriva del proyecto macro del Grupo de Investigación Xisqua: “Nociones del territorio: ciudad, mapa e imaginario”. El estudio que presenta es una reflexión acerca de las dimensiones virtuales de la ciudad como una oportunidad ...
Carlos Mario Rodríguez R.   +1 more
doaj   +1 more source

Social Playfulness—Memorable Family Co-play Experiences with Pokémon GO

open access: yes, 2021
Pokémon GO, a very popular location-based augmented reality game, has appealed to a wide range of age groups and encouraged entire families to play. This chapter examines family social interactions in the context of digital gaming through an exploratory ...
Koskinen, Elina   +3 more
core   +1 more source

Internet addiction and the terapeutic influence of Pokemon GO. Positive and negative effect of technology on hikikomori

open access: yesRozprawy Społeczne
The purpose of this paper was to investigate the relationship between hikikomori syndrome and new technological development. Material and methods The research was based on a literature review and its aim is to summarise the data available to this day ...
Michał Łukasz Walter   +1 more
doaj   +1 more source

Predictors of Playing Augmented Reality Mobile Games While Walking Based on the Theory of Planned Behavior: Web-Based Survey

open access: yesJMIR mHealth and uHealth, 2017
BackgroundThere has been a sharp increase in the number of pedestrians injured while using a mobile phone, but little research has been conducted to explain how and why people use mobile devices while walking.
Koh, Hyeseung Elizabeth   +2 more
doaj   +1 more source

Factors determining Pokémon Go addiction in Malaysia

open access: yes, 2017
This study focuses on factors determining Pokémon Go addiction behaviour among players in Malaysia. Using the Personal Construct Theory (PCT), the relationship between perception of Pokémon Go players and their addiction behaviour toward the game is ...
Wok, Saodah   +2 more
core  

Tecnoestética del videojuego: Pokémon Go o el viaje en círculo de encierro

open access: yesmethaodos.revista de ciencias sociales, 2017
En el siguiente trabajo nos proponemos analizar un nuevo fetiche tecnológico: el videojuego Pokémon Go para smartphones. Las tesis formuladas por Guy Debord en La sociedad del espectáculo para pensar las tendencias del desarrollo de las tecnologías ...
María Eugenia Boito   +1 more
doaj   +1 more source

Demographic characteristics of Pokémon GO players.

open access: yes, 2018
Demographic characteristics of Pokémon GO players.
Apichai Wattanapisit (5470415)   +4 more
core   +1 more source

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