Results 61 to 70 of about 571,647 (263)
This study aims to determine Android-based physics learning media (ABLM) with developed Problem Based Learning (PBL) learning. This research uses R&D research. The research steps were guided by the 4D model (Define, Design, Develop, and Disseminate). The
Reni Tania +2 more
doaj +1 more source
Objective Although the definition of a gout flare is well established, the state of gout flare resolution has not yet been defined. This study aimed to explore patients’ experiences and perceptions of gout flare resolution. Methods Semistructured interviews were conducted with 24 people with gout, guided by open‐ended questions exploring their ...
Sarah Stewart +5 more
wiley +1 more source
Objective To evaluate utility of an artificial intelligence (AI) health coach for systemic sclerosis (SSc) self‐management and identify patterns associated with participant engagement. Methods We conducted a mixed methods study in which an AI health coach, powered by a large language model (LLM), was used to support self‐management for SSc.
Nirali Shah +4 more
wiley +1 more source
Competence or capability: Work-Based Learning and Problem-Based Learning [PDF]
AbstractThere has been increased pressure upon academic institutions to further develop Work-Based Learning (WBL) within the curriculum. Media practice education already includes a significant amount of Work-Related Learning (WRL) although perhaps this is not always made evident in course documents or through specific approaches to the delivery of ...
openaire +2 more sources
PENERAPAN MODEL PROBLEM BASED LEARNING MENINGKATKAN MOTIVASI DAN HASIL BELAJAR IPS
This research aims to improve motivation and student learning outcomes in applying Problem Based Learning model. This research is a classroom action research conducted in two cycles.
Auliah Sumitro H +2 more
doaj +1 more source
A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam +2 more
wiley +1 more source
dynoGP: Deep Gaussian Processes for Dynamic System Identification
This work introduces a novel class of deep models for system identification, dynamical deep Gaussian processes, which combine the strengths of data‐driven methods, such as those based on neural network architectures, with the ability to output a probability distribution for uncertainty representation.
Alessio Benavoli +2 more
wiley +1 more source
In this current work, I am proposing a general close examination of Problem Based Learning as a student centered educational method in which a problem constitutes the starting point of the learning process.
Paola Cappola
doaj
Background: The COVID-19 pandemic has forced a fast change to new teaching approaches based on online education. Problem-based learning (PBL) was one of the modified teaching strategies.
Mohammed Almansour +5 more
doaj +1 more source
What Do Large Language Models Know About Materials?
If large language models (LLMs) are to be used inside the material discovery and engineering process, they must be benchmarked for the accurateness of intrinsic material knowledge. The current work introduces 1) a reasoning process through the processing–structure–property–performance chain and 2) a tool for benchmarking knowledge of LLMs concerning ...
Adrian Ehrenhofer +2 more
wiley +1 more source

