Results 131 to 140 of about 190,189 (298)
Internet gambling: an overview of psychosocial impacts [PDF]
Technological innovation has always played a role in the development of gambling behaviour, primarily through providing new market opportunities. Early prevalence studies of Intemet gambling in the UK, Canada and the US have shown that Intemet gambling ...
Griffiths, Mark +3 more
core
This study provides an introduction to Bayesian optimisation targeted for experimentalists. It explains core concepts, surrogate modelling, and acquisition strategies, and addresses common real‐world challenges such as noise, constraints, mixed variables, scalability, and automation.
Chuan He +2 more
wiley +1 more source
The Nevada Gaming Debt Collection Experience [PDF]
In the discussion - The Nevada Gaming Debt Collection Experience - by Larry D. Strate, Assistant Professor, College of Business and Economics at the University of Nevada, Las Vegas, Assistant Professor Strate initially outlines the article by saying ...
Strate, Larry D.
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Human‐Machine Mutual Trust Based Shared Control Framework for Intelligent Vehicles
This work introduces a bidirectional‐trust‐driven shared control framework for human‐machine co‐driving. The method models human‐to‐machine trust from intention discrepancies and Bayesian skill assessment, and machine‐to‐human trust from integrated ability evaluation.
Zhishuai Yin +4 more
wiley +1 more source
The link between casinos and problem gaming in nearby neighborhoods. [PDF]
Many large American cities, such as New York and Chicago, are considering allowing, or have started to develop, casino gaming. In new research, Moira Conway uses GIS to examine the vulnerability of neighborhoods near to urban casinos to problem gaming ...
Conway, Moira
core
Enabling Stochastic Dynamic Games for Robotic Swarms
This paper scales stochastic dynamic games to large swarms of robots through selective agent modeling and variable partial belief space planning. We formulate these games using a belief space variant of iterative Linear Quadratic Gaussian (iLQG). We scale to teams of 50 agents through selective modeling based on the estimated influence of agents ...
Kamran Vakil, Alyssa Pierson
wiley +1 more source
Gaming Business Communities: Developing online learning organisations to foster communities, develop leadership, and grow interpersonal education [PDF]
This paper explores, through observation and testing, what possibilities from gaming can be extended into other realms of human interaction to help bring people together, extend education, and grow business.
Gallagher, Lloyd
core +1 more source
This review explores the transformative impact of artificial intelligence on multiscale modeling in materials research. It highlights advancements such as machine learning force fields and graph neural networks, which enhance predictive capabilities while reducing computational costs in various applications.
Artem Maevskiy +2 more
wiley +1 more source
Abstract Early childhood has increasingly been acknowledged as a vital time for all children. Inclusive and quality education is part of the United Nations Sustainable Development Goals, with the further specification that all children have access to quality pre‐primary education.
Laura H. V. Wright +8 more
wiley +1 more source
Background Although gaming problems are associated with poor mental health, few population-based studies have examined its association with self-harm and suicidality. This study investigates the association between gaming problems, non-suicidal self-harm
Tony Leino +6 more
doaj +1 more source

