Results 81 to 90 of about 191,027 (291)

Companion modeling to facilitate adaptive forest management in Nam Haen sub-watershed, Nan Province, northern Thailand [PDF]

open access: yes, 2007
Forest management through the establishment of headwater management units and the new Nantaburi National Park in Nan Province, northern Thailand, deals with many stakeholders.
Barnaud, Cécile   +3 more
core  

Sustainable Materials Design With Multi‐Modal Artificial Intelligence

open access: yesAdvanced Science, EarlyView.
Critical mineral scarcity, high embodied carbon, and persistent pollution from materials processing intensify the need for sustainable materials design. This review frames the problem as multi‐objective optimization under heterogeneous, high‐dimensional evidence and highlights multi‐modal AI as an enabling pathway.
Tianyi Xu   +8 more
wiley   +1 more source

Adolescents’ experiences of psychological treatment for gaming disorder: a qualitative study

open access: yesFrontiers in Psychiatry
BackgroundGaming disorder is a recently recognized psychiatric condition and a growing public health concern, particularly among adolescents. Despite this, there is limited research on what kind of treatment they need.
Per Bore   +5 more
doaj   +1 more source

The cross-cultural expression of internet gaming distress in North America, Europe, and China

open access: yesAddictive Behaviors Reports, 2019
We compare the forms online gaming-related distress takes cross-culturally, and examine how much such distress resembles the World Health Organization's (WHO) “Gaming disorder,” understood to be an “addiction.” Our preliminary exploratory factor analysis
Jeffrey G. Snodgrass   +4 more
doaj   +1 more source

The Effect of Shyness on Adolescent Network Problem Behavior: The Role of Gender and Loneliness

open access: yesFrontiers in Psychology, 2020
With the latest, rapid developments of the Internet, young people have become the main group in the online world. Congruently, Internet problem behaviors have shown a significant growth trend among adolescents.
Peng Wang   +6 more
doaj   +1 more source

Strategies for detecting and controlling electronic gaming vulnerabilities [PDF]

open access: yes, 2008
A growing feature of global gaming expansion is the recognition that developing socially responsible guidelines and infrastructure is essential to enhancing the appeal and credibility of the industry.
Griffiths, MD
core  

Quantum game— “PQ” problem

open access: yesActa Physica Sinica
This paper reviews the coin flipping problem of “PQ” in a classical two-player game, and shows that when one player adopts quantum strategy, he can beat his classical opponent and gain higher returns. By using quantitative means, the whole “PQ” problem is put under a more general and fair condition, and it is generalized and studied again from many ...
Xiao-Kun Yang, Wei Li, Yong-Chang Huang
openaire   +1 more source

Further open problems in cooperative games

open access: yesOperations Research and Decisions, 2014
OPERATIONS RESEARCH AND DECISIONS; ISSN 2081 ...
FRAGNELLI, Vito, Gambarelli, Gianfranco
openaire   +5 more sources

Physical Implementation of Optical Material‐Based Neural Networks Processing Enabled by Long‐Persistent Luminescence

open access: yesAdvanced Science, EarlyView.
This study reports on the physical implementation of optical material‐based neural processing using long‐persistent luminescence as memory‐retention and nonlinear optical material. The system performs optical‐domain preprocessing with opto‐electronic interfaces for stimulus delivery and readout, enabling real‐time demonstrations including Pong gameplay
Sangwon Wi, Yunsang Lee
wiley   +1 more source

Parents’ and Children’s Experiences of Participation in the Family Centered Program for Problematic Gaming and Excessive Screen Use in Child and Adolescent Population

open access: yesScandinavian Journal of Child and Adolescent Psychiatry and Psychology
Screen use, including gaming and social media, has increased over the past decade, potentially having adverse effects on child development and mental health. To prevent the potential problems arising from excessive screen use (ESU) and problem gaming (PG)
Kapetanovic Sabina   +3 more
doaj   +1 more source

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