Results 221 to 230 of about 234,397 (303)

Procedural Content Generation Techniques and Approaches

open access: yes, 2019
Nowadays, using PCG gains more and more importance, and PCG plays an increasingly important role in various areas. Particularly in game design and development where PCG have made a qualitative leap forward, especially in recent years. In fact, PCG is a very broad discipline. Investigating of this matter is so interesting, and satisfaction is guaranteed.
openaire   +1 more source

Relapsing–Remitting Multiple Sclerosis Is Associated With a Dysbiotic Oral Microbiome

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Objective Multiple sclerosis (MS) is a chronic autoimmune disorder characterized by inflammation, demyelination, and neurological impairment. While the gut microbiota's role in MS is extensively studied, the association between the oral microbiota and MS remains underexplored, particularly in North American cohorts.
Sukirth M. Ganesan   +12 more
wiley   +1 more source

CSF Levels of NPTX2 Are Associated With Less Brain Atrophy Over Time in Cognitively Unimpaired Individuals

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Introduction Neuronal pentraxin 2 (NPTX2) is a synaptic protein involved in synaptic plasticity and regulation of neuronal excitability. Lower baseline cerebrospinal fluid (CSF) NPTX2 levels have been shown to be associated with an earlier onset of mild cognitive impairment (MCI), a pre‐dementia syndrome, even after CSF Alzheimer's Disease (AD)
Juan P. Vazquez   +12 more
wiley   +1 more source

Understanding players to enhance their fun: how to extract player data and motivation factors for procedural content generation

open access: gold
Leonardo Tórtoro Pereira   +3 more
openalex   +2 more sources

ChatPCG: Large Language Model-Driven Reward Design for Procedural Content Generation [PDF]

open access: green
In-Chang Baek   +4 more
openalex   +1 more source

Deep learning for procedural content generation

open access: yes
Summarization: Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as levels, maps, character models, and textures. A research field centered on content generation in games
Liu Jialin()   +6 more
openaire   +1 more source

Diffusion Tractography Biomarker for Epilepsy Severity in Children With Drug‐Resistant Epilepsy

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Objective To develop a novel deep‐learning model of clinical DWI tractography that can accurately predict the general assessment of epilepsy severity (GASE) in pediatric drug‐resistant epilepsy (DRE) and test if it can screen diverse neurocognitive impairments identified through neuropsychological assessments.
Jeong‐Won Jeong   +7 more
wiley   +1 more source

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