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Deep learning for procedural content generation [PDF]

open access: yesNeural Computing and Applications, 2020
Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as levels, maps ...
Jialin Liu   +2 more
exaly   +8 more sources

Experience-Driven Procedural Content Generation [PDF]

open access: yesIEEE Transactions on Affective Computing, 2011
Procedural content generation (PCG) is an increasingly important area of technology within modern human-computer interaction (HCI) design. Personalization of user experience via affective and cognitive modeling, coupled with real-time adjustment of the ...
Georgios N Yannakakis, Julian Togelius
exaly   +6 more sources

Procedural content generation for games

ACM Transactions on Multimedia Computing, Communications and Applications, 2013
Hundreds of millions of people play computer games every day. For them, game content—from 3D objects to abstract puzzles—plays a major entertainment role. Manual labor has so far ensured that the quality and quantity of game content matched the demands of the playing community, but is facing new scalability challenges due to the exponential growth over
A Iosup, Sebastiaan Meijer
exaly   +3 more sources

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