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Developing a simulation-based education curriculum sample in postgraduate emergency medicine education. [PDF]
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Procedural content generation for games
ACM Transactions on Multimedia Computing, Communications and Applications, 2013Hundreds of millions of people play computer games every day. For them, game content—from 3D objects to abstract puzzles—plays a major entertainment role. Manual labor has so far ensured that the quality and quantity of game content matched the demands of the playing community, but is facing new scalability challenges due to the exponential growth over
Sebastiaan Meijer, Alexandru Iosup
exaly +2 more sources
Exploring the Union Between Procedural Narrative and Procedural Content Generation
Lecture Notes in Computer Science, 2023Arunpreet Sandhu, Joshua McCoy
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Compositional procedural content generation
Proceedings of the The third workshop on Procedural Content Generation in Games, 2012We consider the strengths and drawbacks of various procedural content generation methods, and how they could be combined to hybrid methods that retain the advantages and avoid the disadvantages of their constituent methods. One answer is composition, where one method is nestled inside another. As an example, we present a hybrid evolutionary-ASP dungeon
Togelius, Julian +2 more
openaire +1 more source
2019
Данная статья представляет краткую историю процедурной генерации контента и разъясняет общее значение этого процесса. За описанием ключевых событий и разработок в данной сфере следуют определения термина «процедурная генерация контента», данные исследователями в данной области.
Korda, S. O., Kovaleva, A. G.
openaire +3 more sources
Данная статья представляет краткую историю процедурной генерации контента и разъясняет общее значение этого процесса. За описанием ключевых событий и разработок в данной сфере следуют определения термина «процедурная генерация контента», данные исследователями в данной области.
Korda, S. O., Kovaleva, A. G.
openaire +3 more sources

