Results 241 to 250 of about 235,958 (282)

Developing a simulation-based education curriculum sample in postgraduate emergency medicine education. [PDF]

open access: yesFront Med (Lausanne)
Aydin MO   +5 more
europepmc   +1 more source

Procedural content generation for games

ACM Transactions on Multimedia Computing, Communications and Applications, 2013
Hundreds of millions of people play computer games every day. For them, game content—from 3D objects to abstract puzzles—plays a major entertainment role. Manual labor has so far ensured that the quality and quantity of game content matched the demands of the playing community, but is facing new scalability challenges due to the exponential growth over
Sebastiaan Meijer, Alexandru Iosup
exaly   +2 more sources

Exploring the Union Between Procedural Narrative and Procedural Content Generation

Lecture Notes in Computer Science, 2023
Arunpreet Sandhu, Joshua McCoy
exaly   +2 more sources

Compositional procedural content generation

Proceedings of the The third workshop on Procedural Content Generation in Games, 2012
We consider the strengths and drawbacks of various procedural content generation methods, and how they could be combined to hybrid methods that retain the advantages and avoid the disadvantages of their constituent methods. One answer is composition, where one method is nestled inside another. As an example, we present a hybrid evolutionary-ASP dungeon
Togelius, Julian   +2 more
openaire   +1 more source

Procedural Content Generation

2019
Данная статья представляет краткую историю процедурной генерации контента и разъясняет общее значение этого процесса. За описанием ключевых событий и разработок в данной сфере следуют определения термина «процедурная генерация контента», данные исследователями в данной области.
Korda, S. O., Kovaleva, A. G.
openaire   +3 more sources

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