Results 311 to 320 of about 3,907,042 (354)
Some of the next articles are maybe not open access.
Procedural Generation of Multistory Buildings With Interior
IEEE Transactions on Games, 2020This article is about the procedural generation of accessible multistory buildings including stairwells. We present an algorithm featuring a natural bottom-up approach, where each building is defined by a set of rooms that can be connected by doors or ...
Jonas Freiknecht, W. Effelsberg
semanticscholar +1 more source
Procedural Generation of Interactive Stories using Language Models
International Conference on Foundations of Digital Games, 2020In this paper we introduce an architecture, an implementation and an evaluation of a system for the automatic creation of interactive stories for games.
Jonas Freiknecht, W. Effelsberg
semanticscholar +1 more source
Procedural Generation and Information Games
2020 IEEE Conference on Games (CoG), 2020Procedural generation is used to achieve a wide variety of game design goals, and has led to the creation of several game subgenres by injecting variance, surprise or unpredictability into otherwise static designs. Information games are a type of mystery
Michael Cook
semanticscholar +1 more source
Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning
Brazilian Symposium on Games and Digital Entertainment, 2019The production of high-quality commercial games requires the work of a few hundred individuals, including designers, artists, and story writers, to produce game content, such as 3D models, textures, and narratives. Over the last decade, the production of
E. S. D. Lima, B. Feijó, A. Furtado
semanticscholar +1 more source
CityX: Controllable Procedural Content Generation for Unbounded 3D Cities
arXiv.orgUrban areas, as the primary human habitat in modern civilization, accommodate a broad spectrum of social activities. With the surge of embodied intelligence, recent years have witnessed an increasing presence of physical agents in urban areas, such as ...
Shougao Zhang +8 more
semanticscholar +1 more source
1987
A number of uncommon and exotic applications of SSA are discussed. First, a case is considered where the elements of the data matrix are comparable only within certain blocks. Second, an approach to processing replicated data without prior averaging is introduced.
I. Borg, J. Lingoes
openaire +1 more source
A number of uncommon and exotic applications of SSA are discussed. First, a case is considered where the elements of the data matrix are comparable only within certain blocks. Second, an approach to processing replicated data without prior averaging is introduced.
I. Borg, J. Lingoes
openaire +1 more source
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 2009
This paper presents a hair generation technique for cartoon and Anime characters. The main goal of this work is to provide a procedural generation technique, robust enough in order to create different types of hairs. We propose a parametric model that can produce diversity of obtained results through parameters variation.
Vinícius Jurinic Cassol +2 more
openaire +1 more source
This paper presents a hair generation technique for cartoon and Anime characters. The main goal of this work is to provide a procedural generation technique, robust enough in order to create different types of hairs. We propose a parametric model that can produce diversity of obtained results through parameters variation.
Vinícius Jurinic Cassol +2 more
openaire +1 more source
Addressing the Abstraction and Reasoning Corpus via Procedural Example Generation
arXiv.orgThis work presents code to procedurally generate examples for the ARC training tasks. For each of the 400 tasks, an example generator following the transformation logic of the original examples was created.
Michael Hodel
semanticscholar +1 more source
A generalized semantic representation for procedural generation of rooms
International Conference on Foundations of Digital Games, 2019Procedural generation of rooms aims to create virtual environments that mimic common patterns found in real-world indoor locations, like offices or bedrooms. Graph-based models (e.g.
J. Balint, Rafael Bidarra
semanticscholar +1 more source
2015
Legal rights and interests are protected in myriad ways and not always in a substantive sense or through entrenched constitutional provisions designed to prescribe or limit power. Procedural safeguards that regulate the exercise of power have historically played an important role in protecting rights to life, liberty and property.
Sophie Boyron, Wendy Lacey
openaire +1 more source
Legal rights and interests are protected in myriad ways and not always in a substantive sense or through entrenched constitutional provisions designed to prescribe or limit power. Procedural safeguards that regulate the exercise of power have historically played an important role in protecting rights to life, liberty and property.
Sophie Boyron, Wendy Lacey
openaire +1 more source

