Results 321 to 330 of about 3,907,042 (354)
Some of the next articles are maybe not open access.
Procedurally Generated Dungeons
2020For many people, procedurally generated dungeons are one of the main defining characteristics of the roguelike genre, if not the most important one. Because of that, there is a lot of work, lore, and techniques developed in the last decades covering this topic, and it would be impractical for an introductory book such as this one to cover a significant
openaire +1 more source
2016
Procedural content generation is a technique still used in modern games, but more generally there are modern non-game situations where (possibly but not necessarily repeatable) variety is required, and the results cannot be simply precomputed and stored.
openaire +2 more sources
Procedural content generation is a technique still used in modern games, but more generally there are modern non-game situations where (possibly but not necessarily repeatable) variety is required, and the results cannot be simply precomputed and stored.
openaire +2 more sources
2004
The easiest code to generate is stored procedure scripts. Stored procedures tend to closely follow a pattern, have a high payback for code generation, and give rapid feedback. It’s easy to execute the scripts that compile stored procedures and place them in your database right after you generate the scripts.
openaire +1 more source
The easiest code to generate is stored procedure scripts. Stored procedures tend to closely follow a pattern, have a high payback for code generation, and give rapid feedback. It’s easy to execute the scripts that compile stored procedures and place them in your database right after you generate the scripts.
openaire +1 more source
Procedural generation of rollercoasters
2023 IEEE Conference on Games (CoG), 2023Jonathan Campbell, Clark Verbrugge
openaire +1 more source
A Python package for generating, visualizing, and solving procedural Match-3 puzzles. It allows you to create single puzzles or batches, visualize them, and automatically find solutions using a Breadth-First Search (BFS) solver.
Dakoure, Caroline, Lavigne, Katie M.
openaire +1 more source
Dakoure, Caroline, Lavigne, Katie M.
openaire +1 more source
Procedural generation of 3D karst caves with speleothems
Computers & graphics, 2021Kai Franke, H. Müller
semanticscholar +1 more source
2017
There are a whole bunch of different things to worry about when you make a procedural generator. Will my generator ever make a mistake? Does it produce a lot of boring things? How much time does it need to generate something? Sometimes it can be so tricky to get your generator working that simply getting it to produce anything feels like a huge ...
openaire +1 more source
There are a whole bunch of different things to worry about when you make a procedural generator. Will my generator ever make a mistake? Does it produce a lot of boring things? How much time does it need to generate something? Sometimes it can be so tricky to get your generator working that simply getting it to produce anything feels like a huge ...
openaire +1 more source

