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Procedurally Generated Dungeons

2020
For many people, procedurally generated dungeons are one of the main defining characteristics of the roguelike genre, if not the most important one. Because of that, there is a lot of work, lore, and techniques developed in the last decades covering this topic, and it would be impractical for an introductory book such as this one to cover a significant
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Procedural Content Generation

2016
Procedural content generation is a technique still used in modern games, but more generally there are modern non-game situations where (possibly but not necessarily repeatable) variety is required, and the results cannot be simply precomputed and stored.
openaire   +2 more sources

Generating Stored Procedures

2004
The easiest code to generate is stored procedure scripts. Stored procedures tend to closely follow a pattern, have a high payback for code generation, and give rapid feedback. It’s easy to execute the scripts that compile stored procedures and place them in your database right after you generate the scripts.
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Procedural generation of rollercoasters

2023 IEEE Conference on Games (CoG), 2023
Jonathan Campbell, Clark Verbrugge
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Procedural Puzzle Generation

A Python package for generating, visualizing, and solving procedural Match-3 puzzles. It allows you to create single puzzles or batches, visualize them, and automatically find solutions using a Breadth-First Search (BFS) solver.
Dakoure, Caroline, Lavigne, Katie M.
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Procedural generation of dungeons' maps and locked-door missions through an evolutionary algorithm validated with players

Expert systems with applications, 2021
L. T. Pereira   +3 more
semanticscholar   +1 more source

Procedural generation of 3D karst caves with speleothems

Computers & graphics, 2021
Kai Franke, H. Müller
semanticscholar   +1 more source

General Procedure

1989
Reinhold Bayer   +5 more
openaire   +1 more source

Ethical Procedural Generation

2017
There are a whole bunch of different things to worry about when you make a procedural generator. Will my generator ever make a mistake? Does it produce a lot of boring things? How much time does it need to generate something? Sometimes it can be so tricky to get your generator working that simply getting it to produce anything feels like a huge ...
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General Procedures

1987
K. W. Bash, J. Bash-Liechti
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