Results 11 to 20 of about 189 (89)
Les signes expressifs corporels de la conversation par vidéoconférence
This article examines online intercultural exchanges as a double-space framework composed of face-to-face and remote classrooms. Our research focuses on the way learners of French as a foreign language use group-based videoconferencing to coordinate ...
Christophe Bouyssi, Pascal Marquet
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Transformasi Teritori berdasarkan Kegiatan Pengunjung di Lapangan Gasibu
Personal space (proxemics) in public spaces should be considered essential to keeping the personal area separate from others. Meanwhile, privatization in public space will divide the area into small personal spaces due to the unclear form of territory in
Jasmine Chanifah U Bachtiar
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This work presents some ethnographic reflections from a research project focused on the insertion process when joining a guerrilla organization in Colombia as a ritual process.
Carlos Cárdenas +1 more
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The study of ethnic attitudes during interactions with avatars in virtual environments [PDF]
Background. Modern technologies provide a wide range of opportunities for studying different types of social processes and phenomena. Currently many original social studies have been done with the use of virtual reality technologies. The effectiveness of
Galina Ya. Menshikova +2 more
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This paper presents a methodology for using geospatial tools to enact efficient tourism planning and management in streets and other public spaces in historic centres.
Patricio R. Orozco Carpio +3 more
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A probabilistic evaluation of human activity space for proactive approach behavior of a social robot
Intelligent robot companions contribute significantly to improve the living standards of people in the modern society. Therefore, humanlike decision-making skills are sought after during the design of such robots.
Sirithunge Chapa +3 more
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Effects of appearance and gender on pre-touch proxemics in virtual reality
Virtual reality (VR) environments are increasingly popular for various applications, and the appearance of virtual characters is a critical factor that influences user behaviors.
Mitsuhiko Kimoto +4 more
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Differentiating video game expertise using the Model of Domain Learning
IntroductionExpertise in video games is commonly stratified using self-reported experience, which is prone to bias and measurement error. This study introduces a behavioral observation approach to provide a more objective and psychometrically sound ...
Sam A. Leif +4 more
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An Approach of Social Navigation Based on Proxemics for Crowded Environments of Humans and Robots
Nowadays, mobile robots are playing an important role in different areas of science, industry, academia and even in everyday life. In this sense, their abilities and behaviours become increasingly complex.
Marcos Daza +4 more
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Advancing a taxonomy of proxemics for socially aware robot navigation
Socially aware robot navigation requires robots to move among people in ways that respect human social norms, comfort, and perceived safety. Proxemics, the regulation of interpersonal space, plays a central role in this process.
Ehud Nahum, Yael Edan, Tal Oron-Gilad
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