Results 141 to 150 of about 59,113 (302)
How to stay wild in a highly domesticated landscape? Spatiotemporal behaviour of wolves in Germany
Wild animals can adapt to the increasing presence of humans by either becoming accustomed to it or by avoiding humans by spatiotemporal separation. The return of the wolf to the German lowlands raised the opportunity to study wolf behaviour in one of the most densely populated and fragmented countries in Europe, in an area where topography offers no ...
Ilka Reinhardt +6 more
wiley +1 more source
Potential Correlation Between Bombus lantschouensis Thoracic Morphology and Flight Behavior
Potential correlation between Bombus lantschouensis thoracic morphology and flight behavior. ABSTRACT Remarkably little modern work has investigated the thoracic structures of insects and their relationship to flight locomotion. Most studies focus exclusively on either morphology or flight kinematics.
Wenjie Li +19 more
wiley +1 more source
Abstract Tropical dry ecosystems (TDEs) cover half of the tropics and play a key role in global carbon dynamics. TDEs present distinct canopy and ground layers that often exhibit contrasting phenological patterns. On‐the‐ground observations of phenology by the human eye, though valuable, may suffer from limited temporal resolution and observer biases ...
Desirée Marques Ramos +35 more
wiley +1 more source
To vary or not to vary: A flexible empirical Bayes factor for testing variance components
Abstract Random effects are the gold standard for capturing structural heterogeneity, such as individual differences or temporal dependence. Yet testing their presence is difficult because variance components are constrained to be non‐negative, creating a boundary problem. This paper introduces a flexible empirical Bayes factor (EBF) for testing random
Fabio Vieira, Hongwei Zhao, Joris Mulder
wiley +1 more source
Józefów site is a case study which provides a detailed record of environmental and climate changes and confirms the main traces of the landscape morphogenesis of the Late Pleistocene established in central‐eastern Europe. This study presents a multiproxy reconstruction of palaeoenvironment under variable climatic conditions from the retreat of the ...
Aleksandra Majecka +11 more
wiley +1 more source
We generated digital pathologic algorithms (AI‐based modules that can be freely shared) to: optimize the sampling (ROI) for diagnosis of ADNC‐related tau pathology; compare/transition between Aperio and HALO platforms; and rationalize severe Braak NFT staging, so that all Braak‐VI cases had dementia, and all Braak‐V cases had MCI or dementia.
Ryan K. Shahidehpour +10 more
wiley +1 more source
The UK childhood food allergy James Lind Alliance Priority Setting Partnership collaboratively identified the most important research priorities highlighting the breadth of research required to improve the prevention, diagnosis, treatment and broader impacts of food allergy on those directly impacted. These provide a clear, stakeholder‐driven agenda to
Roxanne M. Parslow +20 more
wiley +1 more source
Supplemental material, sj-docx-1-psp-10.1177_01461672241235388 for Prototypes of Victims of Workplace Harassment by Ignazio Ziano and Evan Polman in Personality and Social Psychology ...
Evan Polman (484062) +1 more
core +1 more source
VividHairEdit is an advanced StyleGAN2 inversion system for high‐fidelity hair transfer and editing. Our system features improved structural integration, vibrant appearance representation, and optimized latent code selection, achieving superior generation quality and usability. A user‐friendly sketch interface enables precise modifications that reflect
Eunyeong Choi, Sihun Jin, Dongjoon Kim
wiley +1 more source
Robo‐Saber: Generating and Simulating Virtual Reality Players
Abstract We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in‐game object arrangements, guided by style reference gameplay examples. We train on the large BOXRR‐23 dataset and apply our framework on the popular VR game Beat Saber.
N. H. Kim +5 more
wiley +1 more source

