Results 251 to 260 of about 381,461 (333)

Sex Trafficking Myth Reduction: Evaluating an Educational Approach to Reducing Victim Blaming and Increasing Victim Empathy

open access: yesBehavioral Sciences &the Law, EarlyView.
ABSTRACT This study examined the effectiveness of a brief educational intervention designed to reduce sex trafficking (ST) myth acceptance. Using a 2 × 2 mixed design, participants (N = 189) viewed either an educational video addressing common ST myths or a control video on human memory.
Dara Mojtahedi   +2 more
wiley   +1 more source

Nurses' Self-Efficacy, Job Embeddedness, and Psychological Empowerment: A Cross-Sectional Study. [PDF]

open access: yesJ Nurs Manag
Wang X   +9 more
europepmc   +1 more source

Consumer Adoption of Internet of Things

open access: yesJournal of Consumer Behaviour, Volume 24, Issue 2, Page 673-693, March 2025.
ABSTRACT The Internet of Things (IoT), a pivotal technology in enhancing user connectivity, faces a paradox: its widespread potential yet limited consumer adoption. This study addresses this dichotomy by synthesizing a large‐scale meta‐analytic structural equation modeling (MASEM) and hierarchical linear meta‐analysis (HiLMA) of 2736 effect sizes from ...
Wagner Junior Ladeira   +6 more
wiley   +1 more source

Investigating the Customer Journey in Second‐Hand Fashion Platforms: Implications for Luxury Brand Management

open access: yesJournal of Consumer Behaviour, Volume 24, Issue 2, Page 655-672, March 2025.
ABSTRACT Consumers' increasing environmental concerns are prompting a shift in fashion consumption, fueling the remarkable growth of the second‐hand market. Over the last decade, this trend has spurred the emergence of a plethora of online platforms dedicated to the resale of pre‐loved fashion items.
Gabriele Murtas, Giuseppe Pedeliento
wiley   +1 more source

Waiting for a Release: The Expectation in Virtual Gaming Communities

open access: yesJournal of Consumer Behaviour, EarlyView.
ABSTRACT This study examines how virtual gaming communities influence and maintain player expectations before, during, and after a game's release. A mixed‐methods study was conducted, comprising a netnography followed by an experiment. First, a netnographic study was conducted over 12 months, tracking communities to understand player behavior and ...
Lucas Lopes Ferreira de Souza   +4 more
wiley   +1 more source

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