Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
Editorial: Implementing mental health prevention and promotion programs: a sustainable approach, volume II. [PDF]
Santos de Carvalho CM +3 more
europepmc +1 more source
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source
Effects of digital game-based learning as a tool for laparoscopy training in surgical nursing. [PDF]
Akbari HajiAbad F +2 more
europepmc +1 more source
Abstract The study of neuroanatomy is fundamental in many scientific fields. Despite this, it is a challenging subject for students. As technology evolves, it is being increasingly incorporated into educational methods, including the teaching of neuroanatomy. Three‐dimensional (3D) visualizations are well suited for displaying neuroanatomy.
Merlin J. Fair +5 more
wiley +1 more source
Interdisciplinary intervention to improve mental health and academic adaptation of adolescents with chronic diseases: integration of educational psychology and public health. [PDF]
Liu C, Gui J, Ma Y.
europepmc +1 more source
Moving beyond neurophobia to cultivate the neuroquisitive learner
Abstract “Neurophobia,” a pervasive fear of the neurological sciences, poses a significant barrier in medical education, affecting learners and physicians worldwide. Its consequences are far‐reaching, contributing to a limited neurology workforce and diminished confidence among non‐specialists in managing neurological conditions.
Joanna R. Appel +1 more
wiley +1 more source
Investigating the effect of augmented reality-based virtual patient training on occupational therapy students' clinical decision-making: A quasi-experimental study. [PDF]
Chahartangi F +4 more
europepmc +1 more source
Mapping the landscape of students' creative thinking ability: a systematic literature review and future pathways. [PDF]
Ikram M, Song B, Wang Z, Tian G.
europepmc +1 more source
Cognitive load and teachers' innovative behavior in AI-enhanced English language instruction: A mediation analysis of technological adaptability. [PDF]
Dongying S, Gai M, Simayilijiang A.
europepmc +1 more source

