Results 111 to 120 of about 6,241,943 (319)
Perceived Educational Value of a Self‐Developed 3D‐Printed Pediatric Dentistry Simulator
ABSTRACT Purpose To design and assess a 3D‐printed pediatric dentistry simulator and to evaluate its perceived educational value and realism through student and expert feedback. Methods A maxillary simulator that is mountable on phantom heads was developed and produced by desktop stereolithography with single‐use inserts, enabling proximal caries ...
Michel Benyamin +11 more
wiley +1 more source
Trainability assessments and work samples : a field study and a meta-analysis : a thesis presented in partial fulfillment of the requirements for the degree of Master of Arts in Psychology at Massey University [PDF]
This study compared a work sample test with a trainability test for the prediction of typing students grades. A meta-analysis of the work sample literature was also carried out.
Pajo, Karl
core
This study uses adobe flash professional based learning media for experimental class while in control class using CourseLab media. Learning media based on adobe flash professional designed in the form of applications for smartphones and computers or ...
S. Muslim +4 more
semanticscholar +1 more source
Immersive Technologies in Dental Education: Global Adoption Patterns From a 2025 Survey
ABSTRACT Purpose/Objectives Dental education is undergoing a digital transformation, yet the adoption of immersive technologies such as haptic virtual reality (HVR) remains limited. This study aimed to map global adoption trends, barriers, and opportunities for equitable integration of HVR in dental curricula.
Barry Quinn +28 more
wiley +1 more source
Neuromodulation: Technology at the Neural Interface, EarlyView.
Tim A. M. Bouwens van der Vlis +1 more
wiley +1 more source
A pilot study of operating department practitioners undertaking high-risk learning: a comparison of experiential, part-task and hi-fidelity simulation teaching methods [PDF]
Health care learners commonly rely on opportunistic experiential learning in clinical placements in order to develop cognitive and psychomotor clinical skills.
Givati, Assaf +2 more
core +1 more source
ABSTRACT The adoption of rural livelihood technologies is often hindered by a gap between participatory design and user capacity. This study addresses this challenge with a co‐designed lemongrass distillation system in rural India that remained unused due to a lack of community capacity, despite a successful design process.
Aroun Clément Baudouin‐van Os +4 more
wiley +1 more source
Validation of Serious Games Attributes Using the Technology Acceptance Model [PDF]
The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced international students to public transport in Southampton.
Crowder, Richard +2 more
core +2 more sources
Technology for communicational development and learning in psychomotor disability
The applied investigation and experimental development project described in this paper has been carried out by Grupo Ingenier?a Cl?nica of the Universidad Tecnol?gica Nacional together with two Special Education Schools dependent on the Ministry of Education of C?rdoba Province. Its aim is the development of computer access assistive tools for students
I Trento +3 more
openaire +1 more source
Abstract Objectives To investigate the association between the sleep duration with cognitive impairment in middle‐aged and elderly patients with cerebral small vessel disease (CSVD). Methods This cross‐sectional study enrolled hospitalized patients aged ≥55 years diagnosed with CSVD between November 2021 and August 2023.
Chunmei Long +4 more
wiley +1 more source

