Results 111 to 120 of about 1,231,534 (331)
Virtual Education with Puzzle Games for Early Childhood - A Study of Indonesia
This paper is concern about using multimedia technology for virtual education with puzzle for early childhood in Indonesia. A game is focuses on the introduction of objects around the neighborhood by showing images that Generate Automatic can adjust the ...
Novera Kristianti +2 more
semanticscholar +1 more source
Original Gay Games I poster (1982)
This is a photograph of the Original Gay Games (Olympic Games) poster for Gay Games I held in San Francisco in August and September in 1982. The poster was designed by K. Anderson. It measures 21" high and 14" wide.
Anderson, K.; Gay Games
core
A conversation with James V. Zidek
AbstractThis article documents a series of exchanges between the authors and the senior Canadian statistician Jim Zidek in early 2026. The interview traces his life trajectory, surveying his principal contributions to statistics while offering insights into his motivations, successes, and challenges. Zidek is a Fellow of the Royal Society of Canada and
Christian Genest, Nancy E. Heckman
wiley +1 more source
Pornographic Games on Steam : Genres, Modes, and Milieus
Pornographic games have historically been distributed outside of mainstream channels. Steam, in 2018, change its policy allowing uncensored pornographic games to be sold.
Lankoski, Petri, Välisalo, Tanja
core +1 more source
Generating Music Medleys via Playing Music Puzzle Games
Generating music medleys is about finding an optimal permutation of a given set of music clips. Toward this goal, we propose a self-supervised learning task, called the music puzzle game, to train neural network models to learn the sequential ...
Yu-Siang Huang +2 more
semanticscholar +1 more source
: The purpose of the classroom research was to improve learning activities and its out of comes by implementing group investigation learning model . The subjects were class VII-B students SMPN1 Bondowoso at school year of 2009/2010.
Budiyono, Gendot
core
Gamify Your Lab – spieltypische Elemente zur Motivations‐ und Aktivierungssteigerung im Schülerlabor
Das Projekt „Gamify your Lab“ verbindet experimentellen Chemieunterricht im Schülerlabor mit spieltypischen Elementen wie Narrativ, Rätselstruktur und Feedback. Zwei exemplarische Lerneinheiten zeigen, wie Experimente mit und ohne digitale Lernumgebung in motivierende, problemorientierte Lernkontexte eingebettet werden können. Erste Evaluationen weisen
Daniela Krischer, Volker Hofheinz
wiley +1 more source
Learning to Be Kind to Me: A Compassion‐Focused Group for Adolescents With Anorexia Nervosa
ABSTRACT Background Anorexia nervosa (AN) is often characterised by high levels of shame and self‐criticism. Compassion‐Focused Therapy (CFT) is a transdiagnostic intervention targeting these emotional vulnerabilities, yet its application in adolescent eating disorder services remains underexplored.
Talia Drew +4 more
wiley +1 more source
Rising English Vocabulary Mastery: Crosswords Puzzle Games for Computer Science Students
English is a Foreign Language as a subject that has been studying since elementary. However, most of the students; English is a difficult course to learn.
Indah Muzdalifah
semanticscholar +1 more source
Abstract Research Summary The rise of emerging market lead firms (LFs) in global value chains (GVCs) challenges the prevailing view that only multinational corporations (MNCs) from advanced economies lead systems integration, design, and innovation activities.
Yuanyuan Wu, Paola Perez‐Aleman
wiley +1 more source

