Results 91 to 100 of about 1,231,534 (331)
Games, Puzzles, and Computation [PDF]
Robert A. Hearn, Erik D. Demaine
openaire +2 more sources
Players find solving puzzle game instances engaging, but have no incentive to replay them once they are solved. Additionally, puzzle games often present vast search spaces that are impractical to explore exhaustively.
Jose A. del Solar-Zavala +2 more
doaj +1 more source
Internationalization and ESG Controversies: Do Foreign Directors on Corporate Boards Matter?
ABSTRACT This study examines the relationship between internationalization and environmental, social, and governance (ESG) controversies, focusing on whether foreign directors on corporate boards influence this relationship. Drawing on resource dependence theory, we argue that internationalization increases ESG controversies due to the complexity of ...
Mohamed Elsayed +4 more
wiley +1 more source
ABSTRACT Despite growing interest in corporate relocation decisions and sustainability, the existing literature is limited in its consumer‐centric approach. Integrating social exchange theory and construal level theory, this research investigates how consumers perceive sustainability‐driven nearshoring motives (i.e., socio‐economic vs.
Cagla Dayangan +2 more
wiley +1 more source
A conceptual framework for serious games and its validation
This research introduces a conceptual framework for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation.
Yusoff, Amri
core +1 more source
ABSTRACT The role of intellectual property (IP) in promoting or hindering sustainable innovation now forms a topical issue in innovation management. Its role in the sustainable business model remains imperfectly understood however, creating a simplified view of IP in relation to corporate sustainable development. Hence, this study sought to examine how
Sarah van Santen
wiley +1 more source
Frogs and the Ballet jigsaw puzzle
Frogs and the Ballet (two-sided jigsaw puzzle), illustrated by Clinton Arrowood. Based on the book Frogs and the Ballet by Donald Elliott, illustrated by Clinton Arrowood (Ipswich, MA: Gambit, 1979).
Underground Jigsaw Puzzle
core +1 more source
What Older People Like to Play: Genre Preferences and Acceptance of Casual Games. [PDF]
BACKGROUND In recent computerized cognitive training studies, video games have emerged as a promising tool that can benefit cognitive function and well-being.
Wyss, Patric +9 more
core +2 more sources
This study aims to examine the effects of smart egg puzzle games on understanding the concepts of early childhood geometry. This study uses a type of quasi-experimental research with nonequivalent control group design, where a group of experiments and ...
Enda Puspitasari +2 more
semanticscholar +1 more source
ABSTRACT Transformative change is required to address persistent and systemic drivers of biodiversity loss. There is an urgent need for innovative solutions that tackle root causes in place‐specific contexts. Evidence indicates that small, innovative, purpose‐driven businesses can serve as vehicles for developing place‐based solutions.
Shova Thapa Karki, Bradley D. Parrish
wiley +1 more source

