Results 81 to 90 of about 1,231,534 (331)
A Classification of Scripting Systems for Entertainment and Serious Computer Games [PDF]
The technology base for modern computer games is usually provided by a game engine. Many game engines have built-in dedicated scripting languages that allow the development of complete games that are built using those engines, as well as extensive ...
Anderson, Eike F., Eike Falk Anderson
core +1 more source
Abstract Gamified teaching approaches are increasingly used in higher education, making it essential to examine the gameful experience resulting from interaction with educational game elements. This study aimed to evaluate undergraduate health science students' gamified learning experience using the Gamified Experience Measurement Scale in Education ...
David Martin‐Hidalgo +3 more
wiley +1 more source
Although previous studies have found that video games induce stress, studies have not typically measured all salient indicators of stress responses including stress appraisals, cardiovascular indicators, and emotion outcomes.
Anne Marie Porter, Paula Goolkasian
doaj +1 more source
Abstract All children should have access to quality education through a child‐centred pedagogy. An inclusive, child‐centred pedagogy uses a strength‐based view of children that recognises each child as unique and competent, providing children with multiple opportunities to explore and learn at their own pace.
Katherine Gulliver
wiley +1 more source
Internet gaming disorder (IGD) and competitiveness, influenced by gaming preferences, present growing challenges for adolescents. This cross-sectional study examines gender differences in IGD and competitiveness among adolescent gamers (boys: n = 227 ...
Farhana Ambreen +5 more
doaj +1 more source
Semantic Image Labelling as a Label Puzzle Game [PDF]
In this work we introduce a novel solution to the semantic image labelling problem, i.e. the task of assigning semantic object class labels to individual pixels in a test image. Conventional methods are typically relying on random fields for modelling interactions between neighboring pixels and obtaining smooth labelling results using unary and ...
P. Kontschieder +4 more
openaire +2 more sources
Abstract Character education research is often constrained by blunt methodological tools. Surveys capture breadth without depth; case studies offer richness but lack replicability; and randomised controlled trials (RCTs), though indispensable at the policy level, are costly, disruptive and ill‐suited to everyday practice with individual pupils.
Shane McLoughlin
wiley +1 more source
Given the widespread popularity of videogames, research attempted to assess their effects on cognitive and affective abilities, especially in children and adolescents.
Triantafyllia Zioga +3 more
doaj +1 more source
Redox‐responsive lipid‐mimetic prodrug liposomes with high drug‐to‐lipid ratios enhance cabazitaxel delivery, prolong circulation, and enable tumor‐selective drug release for superior antitumor efficacy and safety. Abstract Liposomes represent one of the most extensively investigated nanocarriers in drug delivery.
Shengyao Xu +16 more
wiley +1 more source
Computational Complexity of Games and Puzzles
In this thesis, we survey techniques and results from the study of Complexity Theory and Games. We then apply these techniques to obtain new results for previously unstudied games. Our contributions in the games Hexiom, Cut the Rope, and Back to Bed may be helpful in further studies by exploiting structure common to several games.
openaire +3 more sources

