Results 61 to 70 of about 1,231,534 (331)

Responsive Open Microfluidic Logic for Mechanical Computing

open access: yesAdvanced Science, EarlyView.
Coupling elasticity with capillarity transforms mechanical compression into binary fluidic states, enabling deterministic logic in open microfluidic circuits. This work demonstrates that computation can emerge from interactions between mechanic and fluidic domains, establishing a general strategy for embedding information processing directly within ...
Roi Almog, Bat‐El Pinchasik
wiley   +1 more source

Introduction of Luwu Culture Through Adobe Flash Educational Game: Its Influence on Elementary School Students' Metacognition

open access: yesJournal of Social and Scientific Education
This study aims to evaluate the effectiveness of introducing Luwu culture through educational word puzzle games on students' metacognitive abilities.
Ahmiranti Ahmiranti   +2 more
doaj   +1 more source

Geometry and Generation of a New Graph Planarity Game

open access: yesJournal of Graph Algorithms and Applications, 2019
We introduce a new abstract graph game, ${\rm S{\small WAP} P{\small LANARITY}}$, where the goal is to reach a state without edge intersections and a move consists of swapping the locations of two vertices connected by an edge.
Rutger Kraaijer   +3 more
doaj   +1 more source

Omnidirectional Shape Proprioception for Untethered Shape Memory Alloy‐Driven Soft Robotic Arms

open access: yesAdvanced Intelligent Systems, EarlyView.
A lightweight, modular soft robotic arm employs SMA actuation and a multi‐Hall‐magnet sensing system to achieve accurate omnidirectional shape proprioception. Each 35 g segment enables scalable assembly, while robust proprioception supports versatile navigation and manipulation in complex, unstructured environments.
Yiming Ouyang   +7 more
wiley   +1 more source

Representations for the Procedural Content Generation of Puzzle Game Instances: A Systematic Literature Review

open access: yesIEEE Access
Procedural Content Generation (PCG) is the use of automatic techniques to create content for games, varying from the generation of fundamental units such as textures or sound to complex environments and entire games.
Jose A. del Solar-Zavala   +1 more
doaj   +1 more source

JOGO EDUCATIVO PARA A DISCIPLINA DE GEOGRAFIA

open access: yesColloquium Exactarum, 2011
This paper discusses the project of an educational game that was developed for the discipline of geography. Currently the educational games are increasingly being used inside schools in order to bring the play to the learning environment, making the ...
Yesmin Marie S. Lahoud   +4 more
doaj   +1 more source

Rancang Bangun Aplikasi Puzzle Tokoh Walisongo Metode Steepest Ascent Hill Climbing Berbasis Android

open access: yesBIOS, 2020
Game is one of the applications that can improve one's development and thinkingpower. When someone plays the game, it is indirectly required to complete the missionand obstacles in the game.
Khairil Anam, Eko Duwi Prastiyo
doaj   +1 more source

Rebel without a choice

open access: yesCahiers de Narratologie, 2021
Portal and Portal 2 are puzzle games with only one possible path and outcome, even though the heroin’s AI antagonist relentlessly calls her – and the player – an unstoppable rebel.
Mélanie Bost-Fievet
doaj   +1 more source

Three Puzzles on Mathematics, Computation, and Games [PDF]

open access: yesNotices of the American Mathematical Society, 2018
In this lecture I will talk about three mathematical puzzles involving mathematics and computation that have preoccupied me over the years. The first puzzle is to understand the amazing success of the simplex algorithm for linear programming. The second puzzle is about errors made when votes are counted during elections.
openaire   +2 more sources

On Grid Graph Reachability and Puzzle Games

open access: yesCoRR, 2023
Many puzzle video games, like Sokoban, involve moving some agent in a maze. The reachable locations are usually apparent for a human player, and the difficulty of the game is mainly related to performing actions on objects, such as pushing (reachable) boxes.
Miquel Bofill   +3 more
openaire   +3 more sources

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