Results 51 to 60 of about 1,231,534 (331)
Verifying Maze-Like Game Levels With Model Checker SPIN
This study presents a framework that procedurally generates maze-like levels and leverages an automated verification technique called model checking to verify and produce a winning action sequence for that level.
Onur Tekik, Elif Surer, Aysu Betin Can
doaj +1 more source
We discuss some results on the complexity of games and puzzles. In particular, we focus on the relationship between bounded treewidth and the (in-)tractability of games and puzzles in which graphs play a role. We discuss some general methods which are good starting points for finding complexity proofs for games and puzzles.
openaire +1 more source
The Role of Online Puzzle Games as Educational Tools for Children with Stunting Symptoms
Stunting risks children's physical, mental, and cognitive development, leading to long-term impairments, significantly affecting their overall growth, learning abilities, and future potential. Online puzzle games allow children to practice concentration
Wiwik Utami +5 more
doaj +1 more source
The Effect Of Puzzle Games On Reducing Impulsive Behavior In Hyperactive Children Aged 5-6 Years
The study problems are: "Is there a significant effect of puzzle games on reducing impulsive behavior in hyperactive children aged 5-6 years at TK Al-Khairat Kindergartens, Gorontalo City?" The study aims to determine the impact of puzzle games on ...
Sri Puspita Wulandari Paputungan +2 more
semanticscholar +1 more source
Hypertension management plays a crucial role in influencing the health outcomes of the elderly with high blood pressure. Various health promotion strategies have been formulated for hypertension management.
Mia Fatma Ekasari +5 more
doaj +1 more source
This paper investigates the cognitive stimulation experienced by players engaging in virtual reality (VR) puzzle games through the analysis of electroencephalography (EEG) data.
Jesus GomezRomero-Borquez +4 more
semanticscholar +1 more source
The background to the development of an android-based multimedia model for early childhood cognitive learning requires an analysis of acceptance of puzzle games in early childhood.
Luluk Asmawati
semanticscholar +1 more source
The Design and Development of Android-Based “Puzzle Games” Mathematics Learning Media
Games that improve the ability of elementary school students to learn abstract things is needed more now than ever before. Learning media is important in presenting the subject of learning. The purpose of this study was to develop a mathematical learning
Z. Niswati +5 more
semanticscholar +1 more source
Adult Sex Ratio as a Demographic Feedback Linking Mating Systems, Parental Care, and Evolution
Breeding systems are some of the most diverse social behavior, and our team is investigation the evolutionary causes of this diversity. This review summarises our research carried out at the University of Bath. We argue that demographic components of wild populations, especially the adult sex ratio, plays a key role driving breeding system variation ...
Tamás Székely, Oscar G. Miranda
wiley +1 more source
At the preschool age, between the ages of 3-6 years, the child's fine motor skills begin to develop, where the child begins to be able to draw and write.
Defi Syazana +4 more
semanticscholar +1 more source

