Results 21 to 30 of about 38,593 (192)

Subjective Quality Assessment for Cloud Gaming

open access: yesJ, 2021
Using subjective testing, we study the effect of the network parameters, delay and packet loss ratio, on the QoE of cloud gaming. We studied three different games, selected based on genre, popularity, content complexity and pace, and tested them in a ...
Abdul Wahab   +3 more
doaj   +1 more source

Management of Invasive Pulmonary Aspergillosis in Intensive Care Units: Guidelines From the Fungal Infection Network of Switzerland (FUNGINOS). [PDF]

open access: yesMycoses
ABSTRACT Invasive pulmonary aspergillosis (IPA) is increasingly recognised in intensive care units (ICU) affecting not only patients with classical immunosuppressive conditions but also other severely ill patients, including those with respiratory viral infections (influenza, COVID‐19), advanced chronic obstructive pulmonary disease or acute and ...
Lamoth F   +31 more
europepmc   +2 more sources

Subjective QoE of 360-Degree Virtual Reality Videos and Machine Learning Predictions

open access: yesIEEE Access, 2020
360-degree video provides an immersive experience to end-users through Virtual Reality (VR) Head-Mounted-Displays (HMDs). However, it is not trivial to understand the Quality of Experience (QoE) of 360-degree video since user experience is influenced by ...
Muhammad Shahid Anwar   +5 more
doaj   +1 more source

Forecasting Video QoE With Deep Learning From Multivariate Time-Series

open access: yesIEEE Open Journal of Signal Processing, 2021
The end users’ satisfactory Quality of Experience (QoE) is a fundamental criterion for networked video service providers such as video-on-demand providers (Netflix, YouTube, etc.), cloud gaming providers (Google Stadia, PlayStation Now, etc.) and ...
Hossein Ebrahimi Dinaki   +3 more
doaj   +1 more source

Q2M, una librería para computar métricas de calidad en aplicaciones móviles

open access: yesInformes Científicos y Técnicos (Universidad Nacional de la Patagonia Austral), 2019
Las tecnologías móviles son cada vez más relevantes en los diferentes ámbitos de la vida cotidiana. A diario, personas de todas las edades descargan y utilizan aplicaciones móviles con diferentes propósitos (compras, comunicación, entretenimiento ...
Ariel Machini   +2 more
doaj   +1 more source

Analysis of Buffer Starvation with Application to Objective QoE Optimization of Streaming Services [PDF]

open access: yes, 2013
Our purpose in this paper is to characterize buffer starvations for streaming services. The buffer is modeled as an M/M/1 queue, plus the consideration of bursty arrivals.
Altman, Eitan   +5 more
core   +4 more sources

Analisis Quality of Experience Layanan Telekomunikasi Seluler Masyarakat Kabupaten Kepulauan Sangihe

open access: yesBuletin Pos dan Telekomunikasi: Media Komunikasi Ilmiah, 2013
Kewajiban Pelayanan Universal (KPU) mensyaratkan seluruh operator jaringan telekomunikasi dan penyedia layanan untuk berkontribusi menyediakan fasilitas dan infrastruktur telekomunikasi universal.
Riva’atul Adaniah Wahab
doaj   +1 more source

End-to-end QoE optimization through overlay network deployment [PDF]

open access: yes, 2008
In this paper an overlay network for end-to-end QoE management is presented. The goal of this infrastructure is QoE optimization by routing around failures in the IP network and optimizing the bandwidth usage on the last mile to the client.
De Turck, Filip   +5 more
core   +1 more source

Auto-stereoskopik 3BTV için Öznel Deneyim Kalitesi Modellerinin

open access: yesDüzce Üniversitesi Bilim ve Teknoloji Dergisi, 2019
MeasuringQuality of Experience (QoE) of stereoscopic 3D video is a hot research topic.Subjective models are considered as the most reliable and facilitate developmentof objective models.
Nükhet Özbek
doaj   +1 more source

Design and evaluation of a DASH-compliant second screen video player for live events in mobile scenarios [PDF]

open access: yes, 2015
The huge diffusion of mobile devices is rapidly changing the way multimedia content is consumed. Mobile devices are often used as a second screen, providing complementary information on the content shown on the primary screen, as different camera angles ...
Bouten, Niels   +5 more
core   +1 more source

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