Results 101 to 110 of about 8,001 (254)
Mesh Processing Non‐Meshes via Neural Displacement Fields
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma +4 more
wiley +1 more source
Progressively Projected Newton's Method
Abstract Newton's Method is widely used to find the solution of complex non‐linear simulation problems. To guarantee a descent direction, it is common practice to clamp the negative eigenvalues of each element Hessian prior to assembly—a strategy known as Projected Newton (PN)—but this perturbation often hinders convergence.
J. A. Fernández‐Fernández +2 more
wiley +1 more source
Skeletal‐Driven Animation of Anatomical Humans via Neural Deformation Gradients
Abstract Most real‐time animation techniques for digital humans are limited to deforming the outer skin surface. Geometric skinning methods are highly efficient but struggle with artifacts such as collapsing joints or self‐intersections when animating inner anatomy along with the outer skin.
G. Nolte +3 more
wiley +1 more source
Hierarchical Optimization of the As‐Rigid‐As‐Possible Energy
Abstract The As‐Rigid‐As‐Possible (ARAP) energy [SA07] has become a versatile ingredient in various geometry processing and machine learning methods. The classic method for its minimization is a block coordinate descent, alternating between local rotation estimation and a global linear solve, which converges slowly for large problem instances.
Hendrik Meyer, Bernd Bickel, Marc Alexa
wiley +1 more source
Abstract We introduce mixed super‐circles, a position‐curvature formulation of the original dynamic 2D super‐helix model. Compared to the latter, purely curvature‐based model – the so‐called chained formulation –, the mixed formulation that we propose here drastically reduces the algorithmic complexity of the solving scheme – from quadratic to quasi ...
Emile Hohnadel +2 more
wiley +1 more source
Fast Nodal Hessian Computation for Peridynamic Fracture Simulation
A fast, exact nodal Hessian computation for Non‐Ordinary State‐Based Peridynamics is introduced through analytical simplification and a warp‐centric GPU strategy. The method accelerates preconditioned solvers and Vertex Block Descent, enabling interactive fracture simulation with physical accuracy.
Yuxiong Qin +2 more
wiley +1 more source
Extra multistep BFGS updates in quasi-Newton methods
Issam A. R. Moghrabi
doaj +1 more source
This article presents two variants of memoryless quasi-Newton methods with backtracking line search for large-scale unconstrained minimization. These updating methods are derived by means of a least-change updating strategy subjected to some weaker form ...
Keat Hee Lim, Wah June Leong
doaj +1 more source
Abstract This study evaluated (1) the load‐bearing capacity of molars restored with direct occlusal veneers fabricated either from short‐fiber‐reinforced composite (SFRC) or particulate‐filled composite (PFC) and the presence of internal voids within the materials, and (2) effect of water storage on the fracture load and correlation between internal ...
Topias Yli‐Urpo +6 more
wiley +1 more source
Continued population recovery and high annual survival rates of White‐rumped Vultures in Nepal
Populations of Gyps vultures in South Asia underwent catastrophic declines caused by unintentional poisoning by the veterinary drug diclofenac. Since the drug was banned in 2006–2010, declines have halted across the region, including in Nepal. The present study updates population trends of G.
John W. Mallord +9 more
wiley +1 more source

