Results 101 to 110 of about 1,460 (284)

GOVERNING THE CLOUD: Infrastructural Statecraft and the Political Ecology of Digital Expansion in Oregon

open access: yesInternational Journal of Urban and Regional Research, EarlyView.
Abstract Oregon's wave of data center and semiconductor projects shows how cloud capitalism reorganizes resource systems and territorial governance. Examining Amazon, Google, and Intel, the article traces how fiscal incentives, utility programs, and land‐use instruments are recalibrated to secure hyperscale loads.
Justin Kollar
wiley   +1 more source

An analysis of queuing network simulation using GPU-based hardware acceleration

open access: yes, 2011
Queuing networks are used widely in computer simulation studies. Examples of queuing networks can be found in areas such as the supply chains, manufacturing work flow, and internet routing.
Hyungwook Park, Paul A. Fishwick
core   +1 more source

Relatability as a Racialised Construct in Corporate Graduate Recruitment: Revealing a Hidden Mechanism of Labour Market Exclusion for Black African Youth in South Africa

open access: yesThe British Journal of Sociology, EarlyView.
ABSTRACT In corporate graduate recruitment worldwide, candidates are often assessed not only on competence but on whether they are deemed relatable. This study theorises relatability as a racialised cultural–affective filter that covertly sustains inequality. Drawing on qualitative interviews, we identify five interlinked processes of self‐presentation,
Sifiso Mthembu   +3 more
wiley   +1 more source

"Pricing the major hub airports" [PDF]

open access: yes
Implementing congestion pricing at twenty-seven major US airports would reduce delays by thirteen passenger-years and one thousand aircraft-hours every day, saving three to five million dollars.
Katherine Thomas Harback   +1 more
core  

STOCHASTIC ANALYSIS OF CPU SCHEDULING IN APPLE M-SERIES

open access: yesЕлектроніка та інформаційні технології
Background. Efficient task scheduling in heterogeneous CPU architectures is critical for maintaining system responsiveness and optimal resource utilization under fluctuating workloads.
Bohdan Mikh, Yuriy Korchak
doaj   +1 more source

A MULTI-ECHELON AND MULTI-INDENTURE REPAIRABLE ITEM QUEUING MODEL DURING EMERGENCIES

open access: yes, 2014
The fluid and diffusion approximation for queuing modeling are used to investigate the emergency supply and inventory situations for repairable and expensive sub-indentured items in a large and complex multi-indentured multi-echelon system.
LEE, ES, Jung, Mooyoung
core   +1 more source

Fused Collapsing for Wide BVH Construction

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose a novel approach for constructing wide bounding volume hierarchies on the GPU by integrating a simple bottom‐up collapsing procedure within an existing binary bottom‐up BVH builder. Our approach directly constructs a wide BVH without traversing a temporary binary BVH as done by previous approaches and achieves 1.4 – 1.6 × lower ...
Wilhem Barbier, Mathias Paulin
wiley   +1 more source

Locating emergency vehicles with an approximate queuing model and a meta-heuristic solution approach

open access: yes, 2018
In this paper, the location of emergency service (ES) vehicles is studied on fully connected networks. Queuing theory is utilized to obtain the performance metrics of the system. An approximate queuing model the (AQM) is proposed.
Cem Iyigun   +5 more
core   +1 more source

Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG

open access: yesComputer Graphics Forum, EarlyView.
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann   +2 more
wiley   +1 more source

NAADF: Globally Illuminated Voxel Worlds Accelerated with Nested Axis‐Aligned Distance Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Achieving realistic rendering of 3D scenes in real time using path tracing is challenging due to the high sample count required, with ray tracing as the bottleneck. Focusing on voxels as a geometry representation offers significant opportunities for optimizations, especially for tracing the rays, but also for computing the samples.
A. Ulschmid   +4 more
wiley   +1 more source

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