Not Just Fun and Games: Game-Based Learning in Health Professions Education. [PDF]
Thesen T +15 more
europepmc +1 more source
Rapid transition to online practical classes in preclinical subjects during COVID-19: Experience from a medical college in North India. [PDF]
Khan AM +4 more
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The effectiveness of using interactive multimodality books in pediatric nursing in implementing Merdeka Belajar program. [PDF]
Anggraini S, Dewi SK.
europepmc +1 more source
Gamified Learning among Medical Undergraduates using Digital Platforms: A Quasiexperimental Study. [PDF]
Mohta A, Prajapathi S, Rastogi S.
europepmc +1 more source
Teaching surgical instruments with a touch of play: A comparative study of Kahoot and Crossword puzzles as fun formative assessments for operating room nursing students. [PDF]
Totonchilar S +3 more
europepmc +1 more source
The Impact of Severe ME/CFS on Student Learning and K-12 Educational Limitations. [PDF]
Newton FR.
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Gamification-Based Interventions for Treatment Adherence and Self-Management in Pediatric Chronic Diseases: A Scoping Review with Implications for Thalassemia. [PDF]
Rhamelani P +4 more
europepmc +1 more source
Dataset on Vietnamese high school teachers' readiness for digital transformation in education. [PDF]
Dang HTT +6 more
europepmc +1 more source
Gamification in Pathology: Mode of Improving the Subject Understanding and Academic Performance of Indian Medical Undergraduates. [PDF]
Anandani G +4 more
europepmc +1 more source

