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Gamification in the classroom: Kahoot! As a tool for university teaching innovation. [PDF]
Aibar-Almazán A +4 more
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The development of a serious game for laser applications in dentistry and the evaluation of dental students' satisfaction. [PDF]
Khorasanchi M +5 more
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AFPC CPERC 2025 Abstracts - Oral and Poster Presentations. [PDF]
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GAME-BASED LEARNING: TEACHERS’ ATTITUDE AND INTENTION TO USE QUIZIZZ IN THE LEARNING PROCESS
2019Hanif Akhtar, Nida Hasanati
exaly

