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Reflection Techniques in Real-Time Computer Graphics

open access: goldKoG, 2021
Reflections have a long history in computer graphics, as they are important for conveying a sense of realism as well as depth and proportion. Their implementations come with a multitude of difficulties, and each solution typically has various trade-offs.
Christian Clemenz, Leonard Weydemann
semanticscholar   +4 more sources

Use of a Real-Time Computer Graphics System in Analysis and Forecasting [PDF]

open access: hybridMonthly Weather Review, 1981
Real-time computer graphics systems are being introduced into weather stations throughout the United States. A sample of student forecasters used such a system to solve specific specialized forecasting problems.
John J. Cahir   +2 more
semanticscholar   +4 more sources

Reducing redundancy of real time computer graphics in mobile systems [PDF]

open access: hybrid, 2018
The goal of this thesis is to propose novel and effective techniques to eliminate redundant computations that waste energy and are performed in real-time computer graphics applications, with special focus on mobile GPU micro-architecture.
Enrique de Lucas
core   +7 more sources

A general purpose, expandable processor for real-time computer graphics [PDF]

open access: bronzeProceedings of the 1st annual conference on Computer graphics and interactive techniques - SIGGRAPH '74, 1974
A class of critical computer requirements for real-time scan T.V. computer graphics is examined in relation to commercially available CPU architectures. Finding general purpose processors not suited, a new processor is proposed which is designed around the concept of "instruction set partitioning." In this design, special hardware-implemented ...
Jeffrey F. Eastman, David R. Wooten
semanticscholar   +5 more sources

Real-time robot motion planning using rasterizing computer graphics hardware [PDF]

open access: bronzeACM SIGGRAPH Computer Graphics, 1990
We present a real-time robot motion planner that is fast and complete to a resolution. The technique is guaranteed to find a path if one exists at the resolution, and all paths returned are safe. The planner can handle any polyhedral geometry of robot and obstacles, including disjoint and highly concave unions of ...
Jed Lengyel   +3 more
semanticscholar   +7 more sources

Real-time 3D reconstruction from single-photon lidar data using plug-and-play point cloud denoisers [PDF]

open access: yesNature Communications, 2019
The use of single-photon data has been limited by time-consuming reconstruction algorithms. Here, the authors combine statistical models and computational tools known from computer graphics and show real-time reconstruction of moving scenes.
Julián Tachella   +7 more
doaj   +2 more sources

An Implementation of Real-Time Traffic Signs and Road Objects Detection Based on Mobile GPU Platforms

open access: yesIEEE Access, 2022
Thanks to the rapid development of computer vision and deep learning technologies, advanced driver assistance systems (ADAS) have recently become widespread. These systems aim to increase driving safety and reduce the number of traffic accidents.
Emin Guney   +2 more
doaj   +2 more sources

Short-time Fourier transform laser Doppler holography [PDF]

open access: yesJournal of the European Optical Society-Rapid Publications, 2013
We report a demonstration of laser Doppler holography at a sustained acquisition rate of 250 Hz on a 1 Megapixel complementary metal-oxide-semiconductor (CMOS) sensor array and image display at 10 Hz frame rate.
Samson B., Atlan M.
doaj   +6 more sources

Realistic 3D Simulators for Automotive: A Review of Main Applications and Features [PDF]

open access: yesSensors
Recent advancements in vehicle technology have stimulated innovation across the automotive sector, from Advanced Driver Assistance Systems (ADAS) to autonomous driving and motorsport applications.
Ivo Silva   +3 more
doaj   +2 more sources

The extensions of revolution-bump mapping [PDF]

open access: yesJournal of Graphic Engineering and Design, 2022
Creating 3D computer-generated surfaces has long been a difficult challenge in computer graphics, particularly when portraying massive landscapes with extremely detailed surfaces in real-time.
Anouar Ragragui   +4 more
doaj   +1 more source

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