Results 21 to 30 of about 700,233 (319)
Bilevel Aggregator-Prosumers' Optimization Problem in Real-Time: A Convex Optimization Approach [PDF]
This paper proposes a Real-Time Market (RTM) platform for an aggregator and its corresponding prosumers to participate in the electricity wholesale market. The proposed energy market platform is modeled as a bilevel optimization problem where the aggregator and the prosumers are considered as self-interest agents.
arxiv +1 more source
Path tracing is a commonly used but computationally highly expensive stochastic ray tracing method for rendering photorealistic visual content. Combined with a real-time constraint, for example in stereoscopic virtual/augmented reality applications, it ...
Markku J. Makitalo+2 more
doaj +1 more source
GPGPU Implementation of a Genetic Algorithm for Stereo Refinement [PDF]
During the last decade, the general-purpose computing on graphics processing units Graphics (GPGPU) has turned out to be a useful tool for speeding up many scientific calculations. Computer vision is known to be one of the fields with more penetration of
Álvaro Arranz, Manuel Alvar
doaj +1 more source
Thanks to the rapid development of computer vision and deep learning technologies, advanced driver assistance systems (ADAS) have recently become widespread. These systems aim to increase driving safety and reduce the number of traffic accidents.
Emin Guney+2 more
doaj +1 more source
Computer vehicle simulators are used to model real-world situations to overcome time and cost limitations. The vehicle simulators provide virtual scenarios for real-world driving.
Su Man Nam+4 more
doaj +1 more source
Α PATTERN-BASED AUGMENTED REALITY APPLICATION FOR THE DISSEMINATION OF CULTURAL HERITAGE [PDF]
Augmented Reality (AR) is more than an added value for Cultural Heritage (CH); it is vital for its sustainability, promotion and dissemination, increasing accessibility in CH even during difficult periods of time, like the Covid-19 pandemic.
A.-M. Boutsi+3 more
doaj +1 more source
Real-time 3D reconstruction from single-photon lidar data using plug-and-play point cloud denoisers
The use of single-photon data has been limited by time-consuming reconstruction algorithms. Here, the authors combine statistical models and computational tools known from computer graphics and show real-time reconstruction of moving scenes.
Julián Tachella+7 more
doaj +1 more source
Accurate and Practical Calibration of Multiple Pan-Tilt-Zoom Cameras for Live Broadcasts
We aim to realize novel services for live broadcasts, including visualizing the 3D position of a subject, using multiple pan-tilt-zoom (PTZ) cameras. For this purpose, a camera calibration technique with high accuracy over a wide pan-tilt-zoom range and ...
Masanori Kano+5 more
doaj +1 more source
A Poisson Equation-Based Method for 3D Reconstruction of Animated Images
3D reconstruction techniques for animated images and animation techniques for faces are important research in computer graphics-related fields. Traditional 3D reconstruction techniques for animated images mainly rely on expensive 3D scanning equipment ...
Ziang Lei
doaj +1 more source
Real-time computation of parameter fitting and image reconstruction using graphical processing units [PDF]
In recent years graphical processing units (GPUs) have become a powerful tool in scientific computing. Their potential to speed up highly parallel applications brings the power of high performance computing to a wider range of users. However, programming these devices and integrating their use in existing applications is still a challenging task.
Werner Lustermann+7 more
openaire +3 more sources