Results 21 to 30 of about 549,448 (354)

Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes [PDF]

open access: yesComputer Vision and Pattern Recognition, 2021
Neural signed distance functions (SDFs) are emerging as an effective representation for 3D shapes. State-of-the-art methods typically encode the SDF with a large, fixed-size neural network to approximate complex shapes with implicit surfaces.
Towaki Takikawa   +8 more
semanticscholar   +1 more source

Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors [PDF]

open access: yesComputer Vision and Pattern Recognition, 2021
Human volumetric capture is a long-standing topic in computer vision and computer graphics. Although high-quality results can be achieved using sophisticated off-line systems, real-time human volumetric capture of complex scenarios, especially using ...
Tao Yu   +5 more
semanticscholar   +1 more source

A Framework for Learning and Rapid Implementation of Real-Time Global Illumination Methods

open access: yesApplied Sciences, 2022
Photorealism has become a growing requirement for real-time graphics applications. Among the components needed to obtain photorealism, one of the most important is the simulation of the light transport, the result of which is called global illumination ...
Cristian Lambru   +4 more
doaj   +1 more source

GRECO: graphical electromagnetic computing for RCS prediction in real time [PDF]

open access: yesIEEE Antennas and Propagation Magazine, 1993
An innovative approach to computing the high-frequency radar cross sections (RCSs) of complex radar targets in real time, using a 3-D graphics workstation, is presented. The target (typically, an aircraft) is modeled with the I-IDEAS solid-modeling software, using a parametric-surface approach. The high-frequency RCS is obtained through physical optics
Rius Casals, Juan Manuel   +2 more
openaire   +3 more sources

Multivisual Animation Character 3D Model Design Method Based on VR Technology

open access: yesComplexity, 2021
For VR systems, one of its core parts is to present people with a real and immersive 3D simulation environment. This paper uses real-time computer graphics technology, three-dimensional modeling technology, and binocular stereo vision technology to study
Leiming Li, Wenyao Zhu, Hongwei Hu
doaj   +1 more source

Distributed monitoring system for overhead lines insulations and substations based on wireless capacitive sensors [PDF]

open access: yesE3S Web of Conferences, 2021
In this paper proposed three modifications to the monitoring system of the overhead lines, insulation state and substations based on sensors installed on supports and insulators.
Zaripov Damir   +2 more
doaj   +1 more source

Handling Occlusions for Robust Augmented Reality Systems

open access: yesEURASIP Journal on Image and Video Processing, 2010
In Augmented Reality applications, the human perception is enhanced with computer-generated graphics. These graphics must be exactly registered to real objects in the scene and this requires an effective Augmented Reality system to track the user's ...
Madjid Maidi   +2 more
doaj   +2 more sources

Towards real-time photorealistic 3D holography with deep neural networks

open access: yesNature, 2021
The ability to present three-dimensional (3D) scenes with continuous depth sensation has a profound impact on virtual and augmented reality, human–computer interaction, education and training.
Liang Shi   +4 more
semanticscholar   +1 more source

Monocular Real-Time Hand Shape and Motion Capture Using Multi-Modal Data [PDF]

open access: yesComputer Vision and Pattern Recognition, 2020
We present a novel method for monocular hand shape and pose estimation at unprecedented runtime performance of 100fps and at state-of-the-art accuracy.
Yuxiao Zhou   +5 more
semanticscholar   +1 more source

Systematic Evaluation of the Quality Benefits of Spatiotemporal Sample Reprojection in Real-Time Stereoscopic Path Tracing

open access: yesIEEE Access, 2020
Path tracing is a commonly used but computationally highly expensive stochastic ray tracing method for rendering photorealistic visual content. Combined with a real-time constraint, for example in stereoscopic virtual/augmented reality applications, it ...
Markku J. Makitalo   +2 more
doaj   +1 more source

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