Results 21 to 30 of about 198,726 (292)

Review of Real-Time Ray Tracing Technique Research [PDF]

open access: yesJisuanji kexue yu tansuo, 2023
Ray tracing has been regarded as the next generation of mainstream image rendering technology for a long time because of the authenticity of its rendering effect, and it is a hot research point in the field of computer graphics.
YAN Run, HUANG Libo, GUO Hui, WANG Yongxin, ZHANG Xincheng, ZHANG Hongru
doaj   +1 more source

Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes [PDF]

open access: yesComputer Vision and Pattern Recognition, 2021
Neural signed distance functions (SDFs) are emerging as an effective representation for 3D shapes. State-of-the-art methods typically encode the SDF with a large, fixed-size neural network to approximate complex shapes with implicit surfaces.
Towaki Takikawa   +8 more
semanticscholar   +1 more source

A Framework for Learning and Rapid Implementation of Real-Time Global Illumination Methods

open access: yesApplied Sciences, 2022
Photorealism has become a growing requirement for real-time graphics applications. Among the components needed to obtain photorealism, one of the most important is the simulation of the light transport, the result of which is called global illumination ...
Cristian Lambru   +4 more
doaj   +1 more source

EgoLocate: Real-time Motion Capture, Localization, and Mapping with Sparse Body-mounted Sensors [PDF]

open access: yesACM Transactions on Graphics, 2023
Human and environment sensing are two important topics in Computer Vision and Graphics. Human motion is often captured by inertial sensors, while the environment is mostly reconstructed using cameras. We integrate the two techniques together in EgoLocate,
Xinyu Yi   +6 more
semanticscholar   +1 more source

Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors [PDF]

open access: yesComputer Vision and Pattern Recognition, 2021
Human volumetric capture is a long-standing topic in computer vision and computer graphics. Although high-quality results can be achieved using sophisticated off-line systems, real-time human volumetric capture of complex scenarios, especially using ...
Tao Yu   +5 more
semanticscholar   +1 more source

Hybrid Facial Expression Recognition (FER2013) Model for Real-Time Emotion Classification and Prediction [PDF]

open access: yesBOHR International Journal of Internet of things, Artificial Intelligence and Machine Learning, 2022
Facial expression recognition is a vital research topic in most fields ranging from artificial intelligence and gaming to human–computer interaction (HCI) and psychology.
O. Oguine   +4 more
semanticscholar   +1 more source

Multivisual Animation Character 3D Model Design Method Based on VR Technology

open access: yesComplexity, 2021
For VR systems, one of its core parts is to present people with a real and immersive 3D simulation environment. This paper uses real-time computer graphics technology, three-dimensional modeling technology, and binocular stereo vision technology to study
Leiming Li, Wenyao Zhu, Hongwei Hu
doaj   +1 more source

Distributed monitoring system for overhead lines insulations and substations based on wireless capacitive sensors [PDF]

open access: yesE3S Web of Conferences, 2021
In this paper proposed three modifications to the monitoring system of the overhead lines, insulation state and substations based on sensors installed on supports and insulators.
Zaripov Damir   +2 more
doaj   +1 more source

Handling Occlusions for Robust Augmented Reality Systems

open access: yesEURASIP Journal on Image and Video Processing, 2010
In Augmented Reality applications, the human perception is enhanced with computer-generated graphics. These graphics must be exactly registered to real objects in the scene and this requires an effective Augmented Reality system to track the user's ...
Madjid Maidi   +2 more
doaj   +2 more sources

Systematic Evaluation of the Quality Benefits of Spatiotemporal Sample Reprojection in Real-Time Stereoscopic Path Tracing

open access: yesIEEE Access, 2020
Path tracing is a commonly used but computationally highly expensive stochastic ray tracing method for rendering photorealistic visual content. Combined with a real-time constraint, for example in stereoscopic virtual/augmented reality applications, it ...
Markku J. Makitalo   +2 more
doaj   +1 more source

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