Results 1 to 10 of about 423,598 (195)
A deformation transformer for real-time cloth animation [PDF]
Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been made, it is still much desired to have real-time high-quality results that ...
Feng, WW, Kim, BU, Yu, Y
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Visual Simulation of Flow [PDF]
We have adopted a numerical method from computational fluid dynamics, the Lattice Boltzmann Method (LBM), for real-time simulation and visualization of flow and amorphous phenomena, such as clouds, smoke, fire, haze, dust, radioactive plumes, and air ...
Kaufman, Arie, Zhao, Ye
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Cloth simulation and animation has been the topic of research since the mid-80's in the field of computer graphics. Enforcing incompressible is very important in real time simulation.
Itimad ali +3 more
doaj +1 more source
Interactive graphical computer-aided design system [PDF]
System is used for design, layout, and modification of large-scale-integrated (LSI) metal-oxide semiconductor (MOS) arrays. System is structured around small computer which provides real-time support for graphics storage display unit with keyboard, slave
Edge, T. M.
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Developing serious games for cultural heritage: a state-of-the-art review [PDF]
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
A Lerner +60 more
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3D Weather – Towards a Real-time 3D Simulation of Localised Weather presented at EVA 2011 [PDF]
Weather forecasts are nearly always portrayed from either a satellite view perspective, a numerical or symbol based representation. None of these methods actually portray weather visually from the point of view of the observer, that is, they do not ...
Head, A
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High-Resolution and Efficient Neural Dual Contouring for Surface Reconstruction from Point Clouds
The surface mesh reconstruction from point clouds has been a fundamental research topic in Computer Vision and Computer Graphics. Recently, the Neural Implicit Representation (NIR)-based reconstruction has revolutionized this research topic.
Qi Liu +4 more
doaj +1 more source
Multidimensional image morphing-fast image-based rendering of open 3D and VR environments
Background: In recent years, the demand for interactive photorealistic three-dimensional (3D) environments has increased in various fields, including architecture, engineering, and entertainment.
Simon Seibt +4 more
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Intermediated Reality: A Framework for Communication Through Tele-Puppetry
We introduce Intermediated Reality (IR), a framework for intermediated communication enabling collaboration through remote possession of entities (e.g., toys) that come to life in mobile Mediated Reality (MR).
Llogari Casas, Kenny Mitchell
doaj +1 more source
The form of sound through hybrid materials [PDF]
The poster was presented at the SIGGRAPH '16 Special Interest Group on Computer Graphics and Interactive Techniques Conference, Anaheim, CA — July 24 - 28, 2016.
Ferrarello L. +3 more
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