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Real-Time Interactive Performance with Computer Graphics and Computer Music

IFAC Proceedings Volumes, 1998
Abstract This is a report of some applications of human-machine systems and humancomputer interaction about experimental multimedia performing arts. The human performer and the computer systems perform computer graphics and computer music interactively in real-time.
openaire   +2 more sources

Real-time facial expression recognition using smoothed deep neural network ensemble

Integr. Comput. Aided Eng., 2020
Facial emotion recognition (FER) has been extensively researched over the past two decades due to its direct impact in the computer vision and affective robotics fields.
Nadir Kamel Benamara   +6 more
semanticscholar   +1 more source

Real-time compositing system of a real camera image and a computer graphic image

International Broadcasting Convention - IBC '94, 1994
The authors have developed a virtual studio system for TV programs which can synthesize a real camera image in real time with a 3D computer graphic image synchronized with dynamic crane camera work. They have confirmed that this system has the capability to create new forms of image expression and direction as a new production tool.
A. Suzuki   +3 more
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Protein secondary structural representations using real-time interactive computer graphics

Journal of Molecular Graphics, 1986
Abstract A method is described for generating schematic secondary structure representations of protein molecules, on a realtime interactive calligraphic display. This provides a particularly useful aid in the understanding of protein topology. The method also greatly facilitates comparison of the dispositions of secondary structural elements and ...
Stephen James Todd, J M Burridge
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Real-time rendering

, 2018
From the Publisher: The second edition of "Real-Time Rendering" comes three years after the release of the first. In that time computer graphics hardware has evolved at a rapid rate: it is more than ten times faster (outstripping Moore's Law) and the ...
T. Akenine-Möller, Eric Haines
semanticscholar   +1 more source

Study on real-time interaction method to computer graphics clusters for virtual manufacturing

2009 4th IEEE Conference on Industrial Electronics and Applications, 2009
The paper describes a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. An algorithm for mesh simplification both view-independent and view-dependent for original complex model was presented in this paper, First this paper uses edge collapse method with discrete ...
Qing-xuan Jia   +3 more
openaire   +2 more sources

Deferred lighting: a computation-efficient approach for real-time 3-D graphics

2000 IEEE International Symposium on Circuits and Systems. Emerging Technologies for the 21st Century. Proceedings (IEEE Cat No.00CH36353), 2002
Real-time 3-D graphics emerges rapidly in multimedia applications, but suffers from huge computation requirement. In 3-D graphics, lighting is an essential operation, but requires high computation power. In fact, many lighting calculations are redundant due to invisible polygons.
Chein-Wei Jen   +3 more
openaire   +2 more sources

Visualization of complex mitral valve anatomy using real-time three-dimensional computer graphics

open access: closedThe International Journal of Cardiovascular Imaging
Kunihiko Joo   +2 more
openalex   +3 more sources

Mixing Graphics and Compute for Real-Time Multiview Human Body Tracking

2014
This paper presents an effective algorithm for 3D model-based human motion tracking using a GPU-accelerated particle swarm optimization. The tracking involves configuring the 3D human model in the pose described by each particle and then rasterizing it in each camera view.
Boguslaw Rymut, Bogdan Kwolek
openaire   +2 more sources

Real-Time Connectivity Constrained Depth Map Computation Using Programmable Graphics Hardware

2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05), 2005
This paper presents a passive depth map computation algorithm which runs entirely on programmable 3D graphics hardware at real-time speed. Previous implementations relied on the use of either mipmapping or correlation windows to increase the robustness of the calculated depth map.
L. Van Gool, N. Cornells
openaire   +1 more source

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