Results 41 to 50 of about 549,448 (354)
Improved Image Matting via Real-time User Clicks and Uncertainty Estimation [PDF]
Image matting is a fundamental and challenging problem in computer vision and graphics. Most existing matting methods leverage a user-supplied trimap as an auxiliary input to produce good alpha matte.
Tianyi Wei+6 more
semanticscholar +1 more source
Real-time computation of parameter fitting and image reconstruction using graphical processing units [PDF]
In recent years graphical processing units (GPUs) have become a powerful tool in scientific computing. Their potential to speed up highly parallel applications brings the power of high performance computing to a wider range of users. However, programming these devices and integrating their use in existing applications is still a challenging task.
Werner Lustermann+7 more
openaire +3 more sources
Using Graphics Processing Units and Compute Shaders in Real Time Multimodel Adaptive Robust Control [PDF]
Graphics processing units and video cards have seen a surge of usage in domains other than graphics computers, due to advances in hardware and software technologies; however, little uptake has been in the domain of systems engineering and real time control.
Cosmin-Constantin Mihai, Ciprian Lupu
openaire +1 more source
A Poisson Equation-Based Method for 3D Reconstruction of Animated Images
3D reconstruction techniques for animated images and animation techniques for faces are important research in computer graphics-related fields. Traditional 3D reconstruction techniques for animated images mainly rely on expensive 3D scanning equipment ...
Ziang Lei
doaj +1 more source
We propose a framework for expressive non-photorealistic rendering of 3D computer graphics: MNPR. Our work focuses on enabling stylization pipelines with a wide range of control, thereby covering the interaction spectrum with real-time feedback. In addition, we introduce control semantics that allow cross-stylistic art-direction, which is demonstrated ...
Montesdeoca, Santiago+6 more
openaire +4 more sources
Accelerating the computation for real-time application of the sinc function using graphics processing units [PDF]
AbstractIn magnetic resonance imaging, the fidelity of image reconstruction is an important criterion. It has been suggested that the infinite-extent sinc kernel is the ideal interpolation kernel for ensuring the reconstruction quality of non-Cartesian trajectories.
Sangwoo Kim, Chulhyun Lee
openaire +3 more sources
LecceAR: An Augmented Reality App
This paper discusses a case study on the use of augmented reality (AR) within the context of cultural heritage. We implemented an iOS app for markerless AR that will be exhibited at the MUST museum in Lecce, Italy.
Francesco Banterle+6 more
doaj +1 more source
YOLO-LITE: A Real-Time Object Detection Algorithm Optimized for Non-GPU Computers [PDF]
This paper focuses on YOLO-LITE, a real-time object detection model developed to run on portable devices such as a laptop or cellphone lacking a Graphics Processing Unit (GPU).
J. Pedoeem, Rachel Huang
semanticscholar +1 more source
The real-time simulation technology of large-scale open sea surfaces has been of great importance in fields such as computer graphics, ocean engineering, and national security.
Xi Duan, Jian Liu, Xinjie Wang
doaj +1 more source
A GPU accelerated hybrid GA-SVM for large scale datasets: Cu-GA-SVM
In this study, CUDA based speed optimization of a hybrid method consisting of Genetic Algorithm and Support Vector Machines has been performed. In machine learning, it is aimed to achieve high accuracy values from the developed methods.
Musa PEKER, Osman ÖZKARACA
doaj +1 more source