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Two-phase real-time rendering method for realistic water refraction

open access: diamondVirtual Reality & Intelligent Hardware, 2020
Background: Realistic rendering has been an important goal of several interactive applications, which requires an efficient virtual simulation of many special effects that are common in the real world.
Hongli Liu, Honglei Han, Guangzheng Fei
doaj   +2 more sources

Irregular Morphing for Real-Time Rendering of Large Terrain [PDF]

open access: diamondThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2016
The following paper proposes an alternative approach to the real-time adaptive triangulation problem. A new region-based multi-resolution approach for terrain rendering is described which improves on-the-fly the distribution of the density of triangles ...
S. Kalem, A. Kourgli
doaj   +2 more sources

Real-Time Rendering of Point Clouds With Photorealistic Effects: A Survey

open access: yesIEEE Access, 2022
Readily available RGB-D cameras in smart phones and improving 3D scanning technologies have made it possible to produce detailed point cloud and point-based models of real world objects even in real time.
Petrus E. J. Kivi   +5 more
doaj   +2 more sources

Real-time rendering of complex fractals [PDF]

open access: green, 2021
This chapter describes how to use intersection and closest-hit shaders to implement real-time visualizations of complex fractals using distance functions. The Mandelbulb and Julia Sets are used as examples.
Vinícius da Silva   +3 more
  +5 more sources

Pre-Trained-Based Individualization Model for Real-Time Spatial Audio Rendering System [PDF]

open access: goldIEEE Access, 2021
Spatial audio has attracted more and more attention in the fields of virtual reality (VR), blind navigation and so on. The individualized head-related transfer functions (HRTFs) play an important role in generating spatial audio with accurate ...
Jinyan Lu, Xiaoke Qi
doaj   +2 more sources

AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fields [PDF]

open access: greenEuropean Conference on Computer Vision, 2022
Novel view synthesis has recently been revolutionized by learning neural radiance fields directly from sparse observations. However, rendering images with this new paradigm is slow due to the fact that an accurate quadrature of the volume rendering ...
Andreas Kurz   +4 more
openalex   +3 more sources

Rendering massive real-time crowds

open access: green, 2006
This thesis presents how to visualize a large crowd of virtual human characters in real time on a standard issue personal computer. The virtual humans are distributed into rendering fidelities such that the humans closer to the viewer are detailed and expressive while the further away they are, the less detailed they become.
De Heras Ciechomski
openalex   +3 more sources

Real-Time Screen Space Cartoon Water Rendering with the Iterative Separated Bilateral Filter

open access: diamondJournal on Interactive Systems, 2017
Nenhum resumo ...
Liordino dos S. Rocha Neto   +1 more
doaj   +3 more sources

3D Gaussian Splatting for Real-Time Radiance Field Rendering [PDF]

open access: yesACM Transactions on Graphics, 2023
Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires neural networks that are costly to train and render, while recent faster ...
Bernhard Kerbl   +3 more
semanticscholar   +1 more source

PlenOctrees for Real-time Rendering of Neural Radiance Fields [PDF]

open access: yesIEEE International Conference on Computer Vision, 2021
We introduce a method to render Neural Radiance Fields (NeRFs) in real time using PlenOctrees, an octree-based 3D representation which supports view-dependent effects.
Alex Yu   +5 more
semanticscholar   +1 more source

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