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Two-phase real-time rendering method for realistic water refraction
Background: Realistic rendering has been an important goal of several interactive applications, which requires an efficient virtual simulation of many special effects that are common in the real world.
Hongli Liu, Honglei Han, Guangzheng Fei
doaj +2 more sources
Irregular Morphing for Real-Time Rendering of Large Terrain [PDF]
The following paper proposes an alternative approach to the real-time adaptive triangulation problem. A new region-based multi-resolution approach for terrain rendering is described which improves on-the-fly the distribution of the density of triangles ...
S. Kalem, A. Kourgli
doaj +2 more sources
Real-Time Rendering of Point Clouds With Photorealistic Effects: A Survey
Readily available RGB-D cameras in smart phones and improving 3D scanning technologies have made it possible to produce detailed point cloud and point-based models of real world objects even in real time.
Petrus E. J. Kivi +5 more
doaj +2 more sources
Real-time rendering of complex fractals [PDF]
This chapter describes how to use intersection and closest-hit shaders to implement real-time visualizations of complex fractals using distance functions. The Mandelbulb and Julia Sets are used as examples.
Vinícius da Silva +3 more
+5 more sources
Pre-Trained-Based Individualization Model for Real-Time Spatial Audio Rendering System [PDF]
Spatial audio has attracted more and more attention in the fields of virtual reality (VR), blind navigation and so on. The individualized head-related transfer functions (HRTFs) play an important role in generating spatial audio with accurate ...
Jinyan Lu, Xiaoke Qi
doaj +2 more sources
AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fields [PDF]
Novel view synthesis has recently been revolutionized by learning neural radiance fields directly from sparse observations. However, rendering images with this new paradigm is slow due to the fact that an accurate quadrature of the volume rendering ...
Andreas Kurz +4 more
openalex +3 more sources
Rendering massive real-time crowds
This thesis presents how to visualize a large crowd of virtual human characters in real time on a standard issue personal computer. The virtual humans are distributed into rendering fidelities such that the humans closer to the viewer are detailed and expressive while the further away they are, the less detailed they become.
De Heras Ciechomski
openalex +3 more sources
Real-Time Screen Space Cartoon Water Rendering with the Iterative Separated Bilateral Filter
Nenhum resumo ...
Liordino dos S. Rocha Neto +1 more
doaj +3 more sources
3D Gaussian Splatting for Real-Time Radiance Field Rendering [PDF]
Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires neural networks that are costly to train and render, while recent faster ...
Bernhard Kerbl +3 more
semanticscholar +1 more source
PlenOctrees for Real-time Rendering of Neural Radiance Fields [PDF]
We introduce a method to render Neural Radiance Fields (NeRFs) in real time using PlenOctrees, an octree-based 3D representation which supports view-dependent effects.
Alex Yu +5 more
semanticscholar +1 more source

