3D Gaussian Splatting for Real-Time Radiance Field Rendering [PDF]
Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires neural networks that are costly to train and render, while recent faster ...
Bernhard Kerbl+3 more
openalex +3 more sources
UV Volumes for Real-time Rendering of Editable Free-view Human Performance [PDF]
Neural volume rendering enables photo-realistic renderings of a human performer in free-view, a critical task in immersive VR/AR applications. But the practice is severely limited by high computational costs in the rendering process.
Yue Chen+7 more
openalex +3 more sources
AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fields [PDF]
Novel view synthesis has recently been revolutionized by learning neural radiance fields directly from sparse observations. However, rendering images with this new paradigm is slow due to the fact that an accurate quadrature of the volume rendering ...
Andreas Kurz+4 more
openalex +3 more sources
Real-Time Rendering of Point Clouds With Photorealistic Effects: A Survey [PDF]
Readily available RGB-D cameras in smart phones and improving 3D scanning technologies have made it possible to produce detailed point cloud and point-based models of real world objects even in real time.
Petrus E. J. Kivi+5 more
doaj +2 more sources
Real-Time Volume-Rendering Image Denoising Based on Spatiotemporal Weighted Kernel Prediction [PDF]
Volumetric Path Tracing (VPT) based on Monte Carlo (MC) sampling often requires numerous samples for high-quality images, but real-time applications limit samples to maintain interaction rates, leading to significant noise.
Xinran Xu, Chunxiao Xu, Lingxiao Zhao
doaj +2 more sources
Real-Time Screen Space Cartoon Water Rendering with the Iterative Separated Bilateral Filter
Nenhum resumo ...
Liordino dos S. Rocha Neto+1 more
doaj +3 more sources
PlenOctrees for Real-time Rendering of Neural Radiance Fields [PDF]
We introduce a method to render Neural Radiance Fields (NeRFs) in real time using PlenOctrees, an octree-based 3D representation which supports view-dependent effects.
Alex Yu+5 more
semanticscholar +1 more source
Real-time volume rendering for three-dimensional fetal ultrasound using volumetric photon mapping [PDF]
Three-dimensional (3D) fetal ultrasound has been widely used in prenatal examinations. Realistic and real-time volumetric ultrasound volume rendering can enhance the effectiveness of diagnoses and assist obstetricians and pregnant mothers in ...
Jing Zou, Jing Qin
doaj +2 more sources
Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes [PDF]
Neural signed distance functions (SDFs) are emerging as an effective representation for 3D shapes. State-of-the-art methods typically encode the SDF with a large, fixed-size neural network to approximate complex shapes with implicit surfaces.
Towaki Takikawa+8 more
semanticscholar +1 more source
Human Gaussian Splatting: Real-Time Rendering of Animatable Avatars [PDF]
This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textured mesh, recent research has developed ...
Arthur Moreau+5 more
semanticscholar +1 more source