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On the design of a real-time volume rendering engine [PDF]
An architecture for a Real-Time Volume Rendering Engine (RT-VRE) is given, capable of computing 750 × 750 × 512 samples from a 3D dataset at a rate of 25 images per second.
Bentum, M.J. +3 more
core +5 more sources
A survey of real-time rendering on Web3D application
Background: In recent years, with the rapid development of mobile Internet and Web3D technologies, a large number of web-based online 3D visualization applications have emerged.
Geng Yu +9 more
doaj +2 more sources
Realistic real-time outdoor rendering in augmented reality. [PDF]
Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive topic since the last two decades considering the sizeable amount of publications in computer graphics.
Hoshang Kolivand, Mohd Shahrizal Sunar
doaj +3 more sources
A survey of real-time crowd rendering [PDF]
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze the state of the art in crowd ...
Andújar Gran, Carlos Antonio +2 more
core +5 more sources
Real-Time Volume-Rendering Image Denoising Based on Spatiotemporal Weighted Kernel Prediction [PDF]
Volumetric Path Tracing (VPT) based on Monte Carlo (MC) sampling often requires numerous samples for high-quality images, but real-time applications limit samples to maintain interaction rates, leading to significant noise.
Xinran Xu, Chunxiao Xu, Lingxiao Zhao
doaj +2 more sources
Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail [PDF]
We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is used.
Christensen, Niels Jørgen +1 more
core +3 more sources
Jrender: An efficient differentiable rendering library based on Jittor
Differentiable rendering has been proven as a powerful tool to bridge 2D images and 3D models. With the aid of differentiable rendering, tasks in computer vision and computer graphics could be solved more elegantly and accurately.
Hanggao Xin +3 more
doaj +1 more source
Foveated rendering: A state-of-the-art survey
Recently, virtual reality (VR) technology has been widely used in medical, military, manufacturing, entertainment, and other fields. These applications must simulate different complex material surfaces, various dynamic objects, and complex physical ...
Lili Wang, Xuehuai Shi, Yi Liu
doaj +1 more source
Two-phase real-time rendering method for realistic water refraction
Background: Realistic rendering has been an important goal of several interactive applications, which requires an efficient virtual simulation of many special effects that are common in the real world.
Hongli Liu, Honglei Han, Guangzheng Fei
doaj +1 more source
Real-Time Interpolated Rendering of Terrain Point Cloud Data
Most real-time terrain point cloud rendering techniques do not address the empty space between the points but rather try to minimize it by changing the way the points are rendered by either rendering them bigger or with more appropriate shapes such as ...
Jaka Kordež, Matija Marolt, Ciril Bohak
doaj +1 more source

