Results 11 to 20 of about 2,248,102 (350)

DONeRF: Towards Real‐Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks [PDF]

open access: yesComputer graphics forum (Print), 2021
The recent research explosion around implicit neural representations, such as NeRF, shows that there is immense potential for implicitly storing high‐quality scene and lighting information in compact neural networks.
Thomas Neff   +7 more
semanticscholar   +1 more source

Re-ReND: Real-time Rendering of NeRFs across Devices [PDF]

open access: yesIEEE International Conference on Computer Vision, 2023
This paper proposes a novel approach for rendering a pre-trained Neural Radiance Field (NeRF) in real-time on resource-constrained devices. We introduce Re-ReND, a method enabling Real-time Rendering of NeRFs across Devices.
Sara Rojas   +6 more
semanticscholar   +1 more source

Real-time rendering of complex fractals [PDF]

open access: green, 2021
This chapter describes how to use intersection and closest-hit shaders to implement real-time visualizations of complex fractals using distance functions. The Mandelbulb and Julia Sets are used as examples.
Vinícius da Silva   +3 more
openalex   +4 more sources

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering [PDF]

open access: yesComputer Vision and Pattern Recognition, 2023
Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee.
Guanjun Wu   +8 more
semanticscholar   +1 more source

A Survey of Real‐Time Crowd Rendering [PDF]

open access: yesComputer Graphics Forum, 2015
AbstractIn this survey we review, classify and compare existing approaches for real‐time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze the state of the art in crowd rendering.
Carlos Andujar   +3 more
openaire   +4 more sources

Real-Time Rendering of Rough Refraction [PDF]

open access: yesIEEE Transactions on Visualization and Computer Graphics, 2012
We present an algorithm to render objects made of transparent materials with rough surfaces in real-time, under all-frequency distant illumination. Rough surfaces cause wide scattering as light enters and exits objects, which significantly complicates the rendering of such materials. We present two contributions to approximate the successive scattering
de Rousiers, Charles   +4 more
openaire   +5 more sources

Foveated rendering: A state-of-the-art survey

open access: yesComputational Visual Media, 2023
Recently, virtual reality (VR) technology has been widely used in medical, military, manufacturing, entertainment, and other fields. These applications must simulate different complex material surfaces, various dynamic objects, and complex physical ...
Lili Wang, Xuehuai Shi, Yi Liu
doaj   +1 more source

Realistic real-time outdoor rendering in augmented reality. [PDF]

open access: yesPLoS ONE, 2014
Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive topic since the last two decades considering the sizeable amount of publications in computer graphics.
Hoshang Kolivand, Mohd Shahrizal Sunar
doaj   +1 more source

Real-Time Interpolated Rendering of Terrain Point Cloud Data

open access: yesSensors, 2022
Most real-time terrain point cloud rendering techniques do not address the empty space between the points but rather try to minimize it by changing the way the points are rendered by either rendering them bigger or with more appropriate shapes such as ...
Jaka Kordež, Matija Marolt, Ciril Bohak
doaj   +1 more source

Irregular Morphing for Real-Time Rendering of Large Terrain [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2016
The following paper proposes an alternative approach to the real-time adaptive triangulation problem. A new region-based multi-resolution approach for terrain rendering is described which improves on-the-fly the distribution of the density of triangles ...
S. Kalem, A. Kourgli
doaj   +1 more source

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