Results 11 to 20 of about 2,987,001 (367)
A Survey of Real‐Time Crowd Rendering [PDF]
AbstractIn this survey we review, classify and compare existing approaches for real‐time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze the state of the art in crowd rendering.
Beacco Porres, Alejandro +2 more
openaire +6 more sources
Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes [PDF]
Neural signed distance functions (SDFs) are emerging as an effective representation for 3D shapes. State-of-the-art methods typically encode the SDF with a large, fixed-size neural network to approximate complex shapes with implicit surfaces.
Towaki Takikawa +8 more
semanticscholar +1 more source
Human Gaussian Splatting: Real-Time Rendering of Animatable Avatars [PDF]
This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textured mesh, recent research has developed ...
Arthur Moreau +5 more
semanticscholar +1 more source
DONeRF: Towards Real‐Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks [PDF]
The recent research explosion around implicit neural representations, such as NeRF, shows that there is immense potential for implicitly storing high‐quality scene and lighting information in compact neural networks.
Thomas Neff +7 more
semanticscholar +1 more source
Re-ReND: Real-time Rendering of NeRFs across Devices [PDF]
This paper proposes a novel approach for rendering a pre-trained Neural Radiance Field (NeRF) in real-time on resource-constrained devices. We introduce Re-ReND, a method enabling Real-time Rendering of NeRFs across Devices.
Sara Rojas +6 more
semanticscholar +1 more source
Jrender: An efficient differentiable rendering library based on Jittor
Differentiable rendering has been proven as a powerful tool to bridge 2D images and 3D models. With the aid of differentiable rendering, tasks in computer vision and computer graphics could be solved more elegantly and accurately.
Hanggao Xin +3 more
doaj +1 more source
FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion [PDF]
The workload of real-time rendering is steeply increasing as the demand for high resolution, high refresh rates, and high realism rises, overwhelming most graphics cards.
Zhihua Zhong +7 more
semanticscholar +1 more source
UV Volumes for Real-time Rendering of Editable Free-view Human Performance [PDF]
Neural volume rendering enables photo-realistic renderings of a human performer in free-view, a critical task in immersive VR/AR applications. But the practice is severely limited by high computational costs in the rendering process.
Yue Chen +7 more
semanticscholar +1 more source
Foveated rendering: A state-of-the-art survey
Recently, virtual reality (VR) technology has been widely used in medical, military, manufacturing, entertainment, and other fields. These applications must simulate different complex material surfaces, various dynamic objects, and complex physical ...
Lili Wang, Xuehuai Shi, Yi Liu
doaj +1 more source
A survey of real-time rendering on Web3D application
Background: In recent years, with the rapid development of mobile Internet and Web3D technologies, a large number of web-based online 3D visualization applications have emerged.
Geng Yu +9 more
doaj +1 more source

