Results 271 to 280 of about 2,259,626 (352)
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Real-time rendering on a power budget

ACM Transactions on Graphics, 2016
With recent advances on mobile computing, power consumption has become a significant limiting constraint for many graphics applications. As a result, rendering on a power budget arises as an emerging demand. In this paper, we present a real-time, power-optimal rendering framework to address this problem, by finding the optimal
Rui Wang   +5 more
semanticscholar   +3 more sources

Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering

arXiv.org, 2023
Modeling dynamic, large-scale urban scenes is challenging due to their highly intricate geometric structures and unconstrained dynamics in both space and time.
Yurui Chen   +4 more
semanticscholar   +1 more source

UE4-NeRF: Neural Radiance Field for Real-Time Rendering of Large-Scale Scene

Neural Information Processing Systems, 2023
Neural Radiance Fields (NeRF) is a novel implicit 3D reconstruction method that shows immense potential and has been gaining increasing attention. It enables the reconstruction of 3D scenes solely from a set of photographs.
Jiaming Gu   +7 more
semanticscholar   +1 more source

NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation

SIGGRAPH Talks, 2021
We introduce a sparse volumetric data structure, dubbed NanoVDB, which is portable to both C++11 and C99 as well as most graphics APIs, e.g. CUDA, OpenCL, OpenGL, WebGL, DirectX 12, OptiX, HLSL, and GLSL.
K. Museth
semanticscholar   +1 more source

Real-Time Cloud Rendering [PDF]

open access: possibleComputer Graphics Forum, 2001
This paper presents a method for realistic real-time rendering of clouds suitable for flight simulation and games. It provides a cloud shading algorithm that approximates multiple forward scattering in a preprocess, and first order anisotropic scattering at runtime. Impostors are used to accelerate cloud rendering by exploiting frame-to-frame coherence
Mark J. Harris, Anselmo Lastra
openaire   +1 more source

Temporally Adaptive Shading Reuse for Real-Time Rendering and Virtual Reality

ACM Transactions on Graphics, 2021
Temporal coherence has the potential to enable a huge reduction of shading costs in rendering. Existing techniques focus either only on spatial shading reuse or cannot adaptively choose temporal shading frequencies. We find that temporal shading reuse is
J. H. Mueller   +4 more
semanticscholar   +1 more source

Real-time rendering of woven clothes

Proceedings of the ACM symposium on Virtual reality software and technology, 2003
Virtual environments containing humans moving and performing actions in real time are ubiquitous in computer graphics applications. Such characters are often clothed in woven fabrics. This paper presents a technique for visualizing woven clothes in real time, while optimizing the realistic appearance. The proposed approach supports rendering of complex
Adabala, Neeharika   +2 more
openaire   +4 more sources

Real-time pencil rendering

Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, 2006
This paper presents a real-time technique for rendering 3D meshes in the pencil drawing style. We analyze the characteristics of pencil drawing and incorporate them into the rendering process, which is fully implemented on a GPU. For object contours, we propose a multiple contour drawing technique that imitates trial-and-errors of human in contour ...
Sungtae Kwon, Seungyong Lee, Hyunjun Lee
openaire   +2 more sources

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